Quote Originally Posted by ovIm View Post
It really is not too much of a red herring, at least not when you look into it in depth. The reasons we have this meta is a combination of the following elements:

1. The goal is to reduce the enemy HP to zero. Because of that, the more damage you do, the better.
And that's the crux of it, burst damage in games is really good at reducing HP bars to 0 -- like really really good at that. And that's why game designers gate burst damage behind things like low fire rates, limited ammo capacity, skill shots, charge up meters, cast times, cooldowns, etc. XIV isn't special in this regard. To me, the toothpaste is kind of out of the tube on this one.