So you think people who are saying that jobs are homonigized are overreacting?
but if that is true why Yoshi P raise the point that jobs require an identity agreeing on what people are asking same as this post?
Maybe Yoshi P is seeing things that you didn't.
They are functionally the same and SCH circle is big enough to cover 85% of any encounter and both of them block% of damage and give regen, but let give you that there is an innovation on this part that it is SGE come from self not as a circle.
What about tanks kit? how much are they homonigized? DRK and WAR? how they are different in gameplay perspective? if there is a difference how much? 10%? 90%? how much % is not homonigized?
What about healers homonigization? is that a thing?
so how you think Yoshi P and his team can make them unique?
While I agree 2MIN meta is worst idea when it comes to job design but your suggestion will kill an entire job identity,
so you are asking clearly to kill buff jobs like DNC and BRD, which has already a playerbase that they enjoys this type of gameplay.
This is already bad and not only that you are missing a core concept in any MMORPG which is support class, and removing this kit will make these jobs have less identity.