I don't really care who does the most damage among tanks, or healers for that matter, it's secondary to the role. I care mostly about the relationship between tanks, healers and content - For me tanks should walk to line of having agency without crossing into self-sufficiency, content should demand healers fundamentally and tanks should, eventually, die in the absence of a healer. But it doesn't have to be obvious or instant, nor do I think tank or healer design while we have such small numbers of both jobs, should fit one template each, I aimed to provoke discussion of a variety of templates such that every job in a role might go about it's function in completely different ways.

I feel like I failed in that objective, but then I'm the first to admit I'm more analytical than creative.