Quote Originally Posted by Alice_Rivers View Post
I think they should take a level of inspiration from RTS balance, principly "equal but different", while allowing for a loose balance point so that it never has to be perfect.

To give a couple of examples, strictly in principle:-
PLD: THE mitigation tank, all about using that shield to reduce damage taken and has minimal - if any - heals.
WAR: THE heal tank, basically the reverse of the PLD, it has many heals (though maybe not quite as powerful as now) but minimal mits.
DRK: The parry all the things tank, tapping back into it's roots it seeks to maximise it's parry chance and shields what it has to while turning incoming damage into outgoing damage be that with an HP scalar or through it's gauge.
GNB: Then becomes all about evasion, I'll leave it to more creative minds to flesh it out though - I haven't ideas.
I've always seen paladin as the support tank, given it has the most party wide support of them and can help keep people alive

It's what I really like about it, and the fact you can cover people that are close to death

Warrior I'm not sure, I don't play it enough
I think it having some self healing is fine because I can understand it from an "adrenaline" standpoint

Dark Knight I will always think it'd be cool if it expended its HP as a resource to deal more damage, and as such it has the best healing from its damage

Gunbreaker should probably do more parry / evasion stuff, and probably the highest damage after dark knight

Though I don't know anything about balancing
It's hard to say who should deal the most damage of the tanks, mostly because I struggle seeing gunbreaker in that role