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  1. #11
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dirwen View Post
    I'm still mad we lost mount tilt because people complaining about motion sickness. This game going to crap cause they are babies there I said it.
    The following additions and adjustments have been made to the tilt effect when moving:
    • Character tilt when turning has been added.
    • Character tilt when turning while riding a mount has been added.
    • The speed at which certain mounts tilt when turning has been decreased.
    • Mount and character tilt can now be toggled on or off.
      - Adjust tilt settings via the Character Configuration menu by selecting Control Settings followed by the Character tab, then checking or unchecking the options under "Effects While in Motion."
    The tilt is still there, it just isn't turning as hard when you start turning in one direction. It also doesn't count for all mounts.
    (2)

  2. #12
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    991
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    You can turn all effects off? Though I agree the absolute explosion of effects could be tuned down a bit.
    (0)

  3. #13
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by flowerkatie View Post
    People on both sides here are acting like fixing the accessibility issue has to change anything for people who don't have health conditions. It doesn't, they are called optional settings. Things like this should be an optional toggle, nothing more or less. If you choose to (optionally) toggle it then it'll adjust the colours and intensity of certain affects and that way people with certain conditions can still be supported and people without experience no loss of content.
    This.

    The thing is, we now do have a mount toggle, it's just that the devs implemented it in a really clumsy way that's not representative of well-done accessibility options.
    For incomprehensible reasons they decided to nerf the existing tilt as well. This would not have been necessary and is not an unavoidable consequence of adding accessibility settings. It's just a strange, deliberate design decision. It would have been perfectly possible to leave the tilt the way it was in 7.0 and still implement a toggle. There you go. Accessibility for those who have motion sickness, fun visual effect for those who don't.

    I really don't think video games need to lose features that make them fun in order to address negative effects on some people's physical well-being. You can simply give people the option to turn them off (esp. for people with serious health concerns, we are talking about epilepsy here among other things, like come on).

    Sekiro even has a toggle for turning blood effects on and off. This has zero effect on people who like blood effects but also serves those who don't want them. Both sides get what they want. Nothing is taken away.

    There's a reason why you often have explicit epilepsy warnings before some video games or movies. These things matter and addressing them doesn't have to come at the expense of those who don't suffer from them.
    (6)
    Last edited by Loggos; 11-17-2024 at 01:08 AM.

  4. #14
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hallarem View Post
    You can turn all effects off? Though I agree the absolute explosion of effects could be tuned down a bit.
    You can only turn off effects from everyone else + yourself if you fancy that, but you cannot turn that off for enemies.
    (5)

  5. #15
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Since we are talking about EX and accessibility, let me say that certain people with color blindness have a hard time seeing the yellow and green platforms in the second phase of the fight.
    (3)

  6. #16
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Thinking that people who feel motion sick or are disabled in one way or another as being 'babies' is genuinely the most disgusting thing I read this whole year.

    People don't get to choose to be unwell, some people take their health for granted and lack any form of empathy or emotional intelligence to sympathize with someone who might be negatively affected.

    It's a bad design if your game is causing harm to your players. This game always had issues with visual clarity and now it's alot worse.
    (6)

  7. #17
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Loggos View Post
    There's a reason why you often have explicit epilepsy warnings before some video games or movies.
    Perhaps this is what needs to be implemented. It's a game about fantasy fights with spells/explosions/giant monsters/epic battles. I do agree people should be warned it will be visually messy. What I don't want is the game being more neutered than it already is. They already nerfed the tilt feature just recently.

    The last think I want is a fight that now doesnt have explosions, that doesn't have movement, that doesn't have color, or content removed because it causes people anxiety, or monsters removed because people have phobias to them. Remember how they changed the SGE logo because of people with trypophobia or something? Next thing we won't have spiders, or what not.

    And all this costs DEV resources to move or modify things they already implemented instead of making new content of which there is barely any now a days. And thus the complexity of making anything new just bloats and bloats. So I 100% agree people should be warned, but I think the game needs to be designed in a way where it's fun for the mass market.

    I like big explosions, I liked the big tilt that's barely there anymore.
    (1)

  8. #18
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ath192 View Post
    Perhaps this is what needs to be implemented. It's a game about fantasy fights with spells/explosions/giant monsters/epic battles. I do agree people should be warned it will be visually messy. What I don't want is the game being more neutered than it already is. They already nerfed the tilt feature just recently.

    The last think I want is a fight that now doesnt have explosions, that doesn't have movement, that doesn't have color, or content removed because it causes people anxiety, or monsters removed because people have phobias to them. Remember how they changed the SGE logo because of people with trypophobia or something? Next thing we won't have spiders, or what not.

    And all this costs DEV resources to move or modify things they already implemented instead of making new content of which there is barely any now a days. And thus the complexity of making anything new just bloats and bloats. So I 100% agree people should be warned, but I think the game needs to be designed in a way where it's fun for the mass market.

    I like big explosions, I liked the big tilt that's barely there anymore.
    I think you're being hyperbolic, your game won't vanish into thin air if they added accessibility OPTIONS. The game isn't being neutured because 'muh disabled peepo are ruining muh game'. Adding accessibility options to players shouldn't make it worse.

    They decided that the mount tilt was excessive but people are using others who felt motion sick from mount tilt as scape goats and people to blame for the game being 'worse' it's honestly disgusting.

    Stop trying to point fingers.
    (6)

  9. #19
    Player
    mantaroo's Avatar
    Join Date
    Nov 2024
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Tana Sophis
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    hi! i was not at all referring to the EX exclusively. i can simply not do the EX, i understand that entirely, lol. it sucks but it is what it is. it is optional content and i do not have to do it.

    but, the trial itself is MSQ mandatory. i there was no way i could just NOT don the normal version, because the game MAKES you do it to progress the story. i literally would have just had to straight up stop playing the game and stop progressing the story, and stop doing trials roulette for the risk of getting ONE trial out of dozens that cause me episodes. and seeing as i have been playing this game for a very long time, i have no interest in giving it up simply because SE made a questionable choice in visual effects. this is why i added at the end, that i wish they would add a toggle that allows you to disable these sorts of effects in instanced content, like they do with player effects, so that everyone can tune the game to their liking. thank you for responding, though.
    (4)

  10. #20
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    243
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dirwen View Post
    I'm still mad we lost mount tilt because people complaining about motion sickness. This game going to crap cause they are babies there I said it.
    You lost it because SE overnerfed it in the same patch they added toggles for it. They're to blame, not people being prone to motion sickness, be serious.

    Quote Originally Posted by Ath192 View Post
    Yeah I have to say everytime they do anything people come out to complain about this and that, and I feel for everyone out there with their specific health issues but I don't think they can design anything anymore of they take them all into account.
    They can, they do and they absolutely should give us toggles for everything. Reduced motion have been an option in games for the past 10 years and multiple SE games as well since 2017. They're the one to blame if they don't give you options suited for your needs and wishes. Not disabled people.


    This game has been way, way behind regarding accessibility options ever since it released really, and it also applies to encounters. P3s all orange arena, E8s white shine on blue soaks, E6s Garuda aoes being clear green on green area. (Even more recently M2s audio bug, but it got fixed.)

    If they aren't going to fix those issues themselves, they might as well give us the options to fix their messes so we can play the damn game. How about that?
    (6)
    Last edited by Doragan; 11-17-2024 at 09:41 AM.

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