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Thread: Frontlines 7.1

  1. #11
    Player
    Blinding_Awesomeness's Avatar
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    May 2022
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    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I like FL and play solo most of the time. I liked how accessible it was: you don't need a lot of experience, you don't always have to bring your A game, and the pace is slower than CC. As a solo player, I was proud of what I accomplished on my own. It was jank, even on that cloud server test, but it was an acceptable tolerance of jank. I didn't always have fun (I hate deathballs, being part of them or against them, and some people can be unbearable ice lickers or consistently make bad choices), but it was fun most of the time.

    Back on topic, yeah these changes are killing any enjoyment I'm having with FL. There's a lot of things that feel wrong, like the hit detection, my main jobs hitting like wet noodles even with BH5, way too much damage, cc, and guard piercing moves going out, and the combination of them all.

    Sadly, I think I won't be playing much FL for the foreseeable future. I'm not having fun nearly all of the time. And suddenly having to give up something I enjoyed makes me pretty upset.
    (5)

  2. #12
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    695
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mawlzy View Post
    I think there is a subset of players who like FL because they can kill so many players at once in a premade. gidsonBrand has stated as much. I don't understand it at all, partly because in any game I play I'm trying to win rather than pad. I think it's conceivable that with skill expression being diluted by the current... situation... the XP-motivated crowd may become a larger contingent in matches, simply because people who enjoy responsive PvP quit FL and 14 for other games.
    I can absolutely confirm this. I’m in a Discord server where people treat PvP like it’s parsing in PvE, prioritizing padding their stats over actually winning the match. To them, having the highest number of kills or the most damage is what matters because it makes them look like they contributed more and, by extension, look better than everyone else. Winning the match has become secondary to boosting their own numbers. When I first got invited to the server, I was genuinely shocked by how widespread this mindset is. It’s not just a few players—it’s a significant number, and they even run premade groups nightly with this exact goal in mind. It’s like parsing culture bleeding straight into PvP.
    (7)
    99.99% chance probably a Titanman alt

  3. #13
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bonoki View Post
    I can absolutely confirm this. I’m in a Discord server where people treat PvP like it’s parsing in PvE, prioritizing padding their stats over actually winning the match. To them, having the highest number of kills or the most damage is what matters because it makes them look like they contributed more and, by extension, look better than everyone else. Winning the match has become secondary to boosting their own numbers. When I first got invited to the server, I was genuinely shocked by how widespread this mindset is. It’s not just a few players—it’s a significant number, and they even run premade groups nightly with this exact goal in mind. It’s like parsing culture bleeding straight into PvP.
    This is actually why I left a couple of large PvP Discord servers. Made me feel queasy. It's a great shame, because some of those guys have done a lot of good (RW would be stone cold dead rather than just ailing without them), but you've described the situation perfectly. It's personal stats first, with winning little more than a side bonus if it happens.
    (6)

  4. #14
    Player
    FROSTEDFLAKE's Avatar
    Join Date
    Sep 2024
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    20
    Character
    Frosted Flake
    World
    Cuchulainn
    Main Class
    Lancer Lv 90
    this game stopped being good with the launch of endwalker, then pvp stopped being good with the launch of 6.1, just unsub, no more coping.
    (3)

  5. #15
    Player

    Join Date
    Dec 2023
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    15
    Quote Originally Posted by Mawlzy View Post
    This is actually why I left a couple of large PvP Discord servers. Made me feel queasy. It's a great shame, because some of those guys have done a lot of good (RW would be stone cold dead rather than just ailing without them), but you've described the situation perfectly. It's personal stats first, with winning little more than a side bonus if it happens.
    In all fairness, as I am someone who occasionally pads. It is much easier to pad and play for your numbers and yourself than it is to control 23 other people on your team. Some outcomes of the match are just out of your control but playing for numbers and performing well on a job is still something you can do plenty. I think the only issue with only playing to pad is if you end up hitting the wrong team because it is either weaker, squishier (more ranged = bigger numbers) or they're clumped up more. Besides from that I don't think there's any issue only playing to pad so long as you're stopping the winning/stronger team as well. I think doing both is just fine and it's how I play.

    In terms of looking for damage, I'd be more impressed at a SAM or a WAR doing over 1.5m damage than I would some ranged/caster anyway. Some jobs just make it easier like right now RDM/AST/SMN are the top dogs from my experience. Gone are the days of SCH! (good riddance)
    (1)

  6. #16
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by YouWereIndicted View Post
    In all fairness, as I am someone who occasionally pads. It is much easier to pad and play for your numbers and yourself than it is to control 23 other people on your team. Some outcomes of the match are just out of your control but playing for numbers and performing well on a job is still something you can do plenty. I think the only issue with only playing to pad is if you end up hitting the wrong team because it is either weaker, squishier (more ranged = bigger numbers) or they're clumped up more. Besides from that I don't think there's any issue only playing to pad so long as you're stopping the winning/stronger team as well. I think doing both is just fine and it's how I play.

    In terms of looking for damage, I'd be more impressed at a SAM or a WAR doing over 1.5m damage than I would some ranged/caster anyway. Some jobs just make it easier like right now RDM/AST/SMN are the top dogs from my experience. Gone are the days of SCH! (good riddance)
    I understand working with 23 (or 20) randos can be frustrating, but I still think the priority should be helping the team win. I know many premades on Aether who don't communicate with the team (bit of a clue when the leader types "vc" in party chat and that's the last we hear from them), are clearly padding, or in some cases carrying out a vendetta against an opposing premade.

    Since such players tend to be the most skillful, it's absolutely crushing if they focus first on K/A instead of team goals. It's incredibly selfish (although not as bad as AFKers before someone counters with that). Obviously sometimes padding coincides with team goals, simply because wiping out opponents is important. But I'd bet many of these instances of 2nd place going after 3rd arise from padders feeding on the weakest opponents.
    (2)

  7. #17
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    Join Date
    Dec 2023
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    15
    Quote Originally Posted by Mawlzy View Post
    I understand working with 23 (or 20) randos can be frustrating, but I still think the priority should be helping the team win. I know many premades on Aether who don't communicate with the team (bit of a clue when the leader types "vc" in party chat and that's the last we hear from them), are clearly padding, or in some cases carrying out a vendetta against an opposing premade.

    Since such players tend to be the most skillful, it's absolutely crushing if they focus first on K/A instead of team goals. It's incredibly selfish (although not as bad as AFKers before someone counters with that). Obviously sometimes padding coincides with team goals, simply because wiping out opponents is important. But I'd bet many of these instances of 2nd place going after 3rd arise from padders feeding on the weakest opponents.
    Absolutely. I agree with you there as I only have ever wanted balanced matches and people to try their best. I was merely speaking from a solo perspective and how someone else sees padding. Thankfully with DRK being much weaker (I was also someone who played DRK) I think the mindset of only trying to pad is kind of dying because this iteration of PvP requires team support much more and people can't really get carried by DRK anymore as it is much easier to counter and die on. But dealing damage is just harder in general right now, once AST (hopefully) receives the DRG treatment it will be interesting to see what jobs and comps people will pick up now. I'm sure you will see people trying to accomplish and be greedy on Onsal though. As that map definitely rewards padding and pushing more, still. At least from my experience and playing lots of melee last time the map was in rotation despite melee being much harder to play now imo.

    RIP to my beloved Dragoon in Frontlines, though. :'(
    (0)

  8. #18
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by YouWereIndicted View Post
    Absolutely. I agree with you there as I only have ever wanted balanced matches and people to try their best. I was merely speaking from a solo perspective and how someone else sees padding. Thankfully with DRK being much weaker (I was also someone who played DRK) I think the mindset of only trying to pad is kind of dying because this iteration of PvP requires team support much more and people can't really get carried by DRK anymore as it is much easier to counter and die on. But dealing damage is just harder in general right now, once AST (hopefully) receives the DRG treatment it will be interesting to see what jobs and comps people will pick up now. I'm sure you will see people trying to accomplish and be greedy on Onsal though. As that map definitely rewards padding and pushing more, still. At least from my experience and playing lots of melee last time the map was in rotation despite melee being much harder to play now imo.

    RIP to my beloved Dragoon in Frontlines, though. :'(
    Agreed, Mid on Onsal is probably the clearest example of people putting their own goals above those of the team.
    (0)

  9. #19
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    190
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    Frontlines on 7.1 feels much better now that DRK got nerfed and Purify got buffed. Any DRK that tries a plunge gets swarned and pecked to death.

    Of course now the problem is AST stacking with their ungodly damage, mobility, and AoE Gravity II. Who in the hell asked for that?
    (0)

  10. #20
    Player Mawlzy's Avatar
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    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alyko View Post
    Frontlines on 7.1 feels much better now that DRK got nerfed and Purify got buffed. Any DRK that tries a plunge gets swarned and pecked to death.

    Of course now the problem is AST stacking with their ungodly damage, mobility, and AoE Gravity II. Who in the hell asked for that?
    I'm afraid I've just had reports that The Maid is back, apparently commanding as a DRK with double AST and either BRD or DNC?

    The DRK meta is not dead.
    (0)

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