Quote Originally Posted by Akimitsu View Post
1: I terms of job balancing I can assure you it was mostly ok (and no previous pvp iteration had achieved this level of balance), SAM/BRD/SGE could have used a buff or some changes imo but taken separately, things were balanced. If you're refering to the gameplay of the different Frontline modes, this is another issue entirely, which I haven't even talked about in the op.

2: Are we playing the same game? 95% of players in FL are there for their daily roulette and couldn't give a damn about their performance in a match. Sure they want kills but they certainly don't care about the most efficient way to achieve it, or getting better. Having played all iterations of pvp and Frontlines, every new one made FL more casual in a bad way, for various reasons. All of the successive pvp iterations had 1 thing in common; the gradual reduction of individual skill impact.
What kind of question even is that? People play the pvp mode they enjoy, I don't like CC, I play FL.
It's not a question- it's an observation - PvP is not part of the game's core design, it isn't well supported, FL barely gets any attention from the dev team- there's nothing to stop someone who is extremely competitive and extremely skilled at PvP from being in FL, but wouldn't other games being both more interesting and challenging? That's my point. By the way- I am not saying that FL does not deserve more attention from the dev team, nor am I in any way telling anyone what they should or should not be doing.