Quote Originally Posted by IDontPetLalas View Post

(2) Your concluding that"a lot of the most enthusiastic FL players play to challenge themselves to either do a very high amount of damage or rack a maximum of kills. When you nerf the individual impact of players, you create a very casual pvp audience and NA data centers certainly don't need more people who are "only here for their quick xp regardless of the outcome of the match". " OK, who doesn't want to rack up kills? However how do you conclude that the changes to FL are going to lead to people going to the complete oppposte end of the spectrum, "just here for XP" mindset? If someone is just there for the ultra-high dopamine rush, why would they even be doing FL in the first place- I'm asking honestly- it wouldn't the game I would seek out for PvP. I don't see it happening.
I think there is a subset of players who like FL because they can kill so many players at once in a premade. gidsonBrand has stated as much. I don't understand it at all, partly because in any game I play I'm trying to win rather than pad. I think it's conceivable that with skill expression being diluted by the current... situation... the XP-motivated crowd may become a larger contingent in matches, simply because people who enjoy responsive PvP quit FL and 14 for other games.