Quote Originally Posted by Valence View Post
It does feel to me that this hit resolution change is a kneejerk reaction or a hasty feature request on the side of the directors rather than the pvp balance team. Its obvious that the whole pvp kits and jobs aren't designed with this in mind, they do still follow the same direction than before, and this change has probably been hastily tacked over an otherwise relatively healthy base just because someone not familiar enough with pvp decided unilaterally that "guard should be fixed because people are complaining about it" or something along those lines.
It might actually work if all animations were shorter. Unfortunately it seems the appearance of the game is more important to SQEX than the gameplay.

And talking of the animations, I have all of them other than mine on "some" and the FL field is still a complete mess. When there's an engagement in a choke point it's really bad. Picto's big AoE thing lingers and completely dominates the visuals.

Maybe another example of "this looks great in CC" without considering the visual chaos it produces in FL.