Update:

I seem to have narrowed down the issue, it seems to be crashing the moment GPU usage reaches 100%, I've tried methods like lowering the gpu's clock speed and changing the fps in game which at first does help, but there are still times where the game will, out of no where, spike to 100% usage, and result in crashing, which is still giving that same (11000002) DirectX crash. Wish I was recording sensors when it happened, but didn't expect it to make a high jump to initially warrant monitoring.