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  1. #21
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sinstrel View Post
    You're probably right, I just speak from my own experience and why I seldom post on these forums. I'm not part of any of the discords so I haven't got a clue whats going on on them to tell you otherwise. Or the latest PvP discord drama vs Forums drama. The last PvP discord I was part of was PvPaissa but theyve shut down years ago and consolodated their stuff somewhere else I beleive.

    I have been on the forums more so in recent days because I've recently picked PvP up again and was thinking of sharing everything I knew in some guides but wanted to get an idea of how people were thinking about this game first and the pain points they experience.
    I'd be very interested in such guides. Your historical and technical knowledge of FF14 PvP is apparent in your posts.
    (2)

  2. #22
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Guides would be very appreciated, esp. on higher-level strategy. You can find good write-ups for foundations in discords but when it comes to advanced gameplay there's not much formalised information, esp. for people outside of discords. (And in my experience, within discord advanced knowledge is passed down via ongoing channels/chats and new people won't read a whole channel, esp. if the discord has been active for a long time. So if you miss a discussion or something has been discussed in the past long before you joined you'll probably not come across all that info.)
    On youtube and icy veins you'll often find discussions of individual classes (and to their credit, some of these guides are very thorough and share advanced class-specific knowledge) but when it comes to general game awareness, playing together/common team strategies, gameplay optimisations, dos and don't at diamond/crystal levels, discussions of different team comps and their strengths/weaknesses and counters there isn't found as much on publicly available sites.
    So, guides from veteran players on such things would be awesome.
    (1)

  3. #23
    Player
    spoo's Avatar
    Join Date
    Jun 2024
    Posts
    14
    Character
    Ala Zag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    the balance should add a pvp tab to their mainline guides for each job. Not because the balance is better or worse than other resources, but because its more likely for people to find it.
    (2)

  4. #24
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    I don't like guides too much tbh.
    The question is, what do you want to learn? How to play a situation perfectly or how to play a situation according to the teams capability? The way PvP is designed now, it is extremely punishing for one bad press of a button, you could be dead, and if you don't press you could still be dead just 2s later. So if you attempt to play it perfectly, you might not have the HP for it and your team might not have the time or awareness to react to it, because they are thinking about something else - the kinda meta gameplay that they are comfortable with, because they have done that for a few seasons now.
    And in a sense it will be a self-fulling prophecy, as more people play according to those strategies, no matter if they are actually better or not.
    But that is ranked play, even if you have great ideas, you have to dumb down or change your playstyle to play like your team plays. Especially now that the skill ceiling is so low, where I would lose more games in casual than crystal queue, you have to play like your teammates play. If they play bad, you have to play bad too, it will be better than dreaming about something better, because there is a higher chance you end up killing something at least then.
    If I have to pick two things, its people being afraid to chase someone down to get a kill, because someone probably told them chasing is bad. It is often, but not rarely it is actually good.
    And the other thing is AST, SAM, NIN LB probably, people don't see the buffs and either do not retreat when the enemy team has 30% dmg buff, attack the samurai with his LB up, or do not heal over 50% even with full MP. Often these mistakes cost the whole game - because someone doesn't want to leave the crystal for 10seconds.

    If skill and awareness really should matter again, then developers need to split skills from cc/effects/chains etc. - it can't be that my mitigation skill is my best offensive skill, is my best crowdcontrol skill, is my best support skill. I can't even fill half of the crosshotbar in PvP, there aren't enough skills. Most jobs just have 7 job specific buttons. In PvE we can have like 3-4 times as much while playing ultimate...Are PvP player brains too small to press 4-5 more buttons, is it really too hard to balance? Do we really need to introduce new max level PvE skills every expansion for PvP? Why?

    And they need to make sure that reaction time matters again, that I can press purify and recuperate and actually heal myself, before the 2nd GCD from the enemy lands on me, but due to hit detection being delayed now, I get stunned later, I purify later, I recuperate later - while they are gonna press a 2nd skill that is one of those that doesn't have a big delay and hit me before the heal registers.
    (2)

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