

To be fair....ppl were complaing on forum about viper and allot of the class nuettering is cause of the player base not wanting to actually learn to play dont forget ppl literally were demanding lvl 100 content be braindeadNot quite, this is what Square Enix made the game after sanding down the jobs more and more. It used to be different in the past.
My favorite example of this is Viper. Remember Viper?
Viper at launch had an interesting "minigame" baked into their kit. Some attacks debuffed the enemy to take more damage. Applying that debuff was not difficult, but it required a bit of thought, as it could be applied by either a combo starter or a higher CD attack. And wouldn't you know it, a lot of people found that fun, engaging, and interesting.
However, someone at Square Enix thought this was too stressful to people, which resulted in Viper becoming defanged and brainless not even a month after it was released, because Square has no trust in the abilities of their playerbase, or confidence in their own product. (funny seeing how they do warp everything around PCT now though)
A fun class can elevate less fun fights. A boring class means that uninteresting, simple fights become a slog.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
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