Quote Originally Posted by Rein_eon_Osborne View Post
So.... ARR/HW job kits functions similarly as today's? Is that it? :/
Not exactly, it had a bit more room for player skill expression. But ultimately, I am really doubting that this is what would make people "click" better with the game.
I agree with you all that job design should improve though, that's undeniable.
I am just very much doubting that this would change the early game experience much.
I think the fights design is much more linked to that experience than the job design.