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  1. #141
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Garnix View Post
    Not exactly, it had a bit more room for player skill expression. But ultimately, I am really doubting that this is what would make people "click" better with the game.
    I agree with you all that job design should improve though, that's undeniable.
    I am just very much doubting that this would change the early game experience much.
    I think the fights design is much more linked to that experience than the job design.
    Imagine if a game had a scale between 1-10 for both job design and fight design. Now, I will stick, for the moment to just normal and mid-core content - so , up to extreme, for PVE, also including PvP design .

    I would give FFXIV a 3, maybe a 4 if I'm feeling particularly generous, on a given day, for job design. I would give fight design a 4.

    Well, this may not relate exactly with your comment, but I'll try to explain what I like, I why DT is now less enjoyable for me:


    For jobs: there is no/little skill expression- there is one *right* way to play each job, with no choice whatsoever, and that one way is supposed to fit all encounter difficulties and all content types/party sizes, party compositions. If you don't like that way- too bad. If the dev team makes a poor design choice- too bad- wait --- way too long

    For fight design: do you like to dodge? would you like to dodge more and more stuff? yes, this is the peak of fight design! forget unique dungeon designs, or roles.. or puzzles. I never thought the day would come when I would miss the math boss, but it has come.

    So in very early game experience - I would be looking at the job design more than the fight design, personally, however I would , as I progress expect more of the fight design to creep in and impact the player experience. Personally I would prefer more complexity in the jobs even if that means less complexity in the encounters, there are probably other people who would completely disagree.
    (11)

  2. #142
    Player
    EdwinChucklenuts's Avatar
    Join Date
    Nov 2023
    Location
    Gridania
    Posts
    94
    Character
    Edwin Saebeorn
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Bro said there isn't plenty to do then discredited a bunch of things that are in the game available for him to do. It's just not shit you wanna do, which is fair, but come on now. There's more than I will ever be able to do in this game, and I'm cool with that.
    (3)
    I DON'T WANNA SPEAK TO WUK LAMAT SHE TOOK MY VIPER DEBUFF I'M GONNA UNSUB I SWEAR I'LL DO IT

  3. #143
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    99% of the content its PVE and yet Square somehow decided to make jobs the most boring/generic ones.
    (11)

  4. #144
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    613
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Bro if you been playing since 2014 and still don’t have literally every item in the game given Gil is meaningless just give up at this point
    To be fair I been playing for 8 years I don't have everything XD
    (1)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  5. #145
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    613
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ovIm View Post
    Hate to be that guy but - not really, Yoshi-P has confirmed that the Viper change was not because of player feedback, but because of internal feedback. And checking the english DPS forums, more and more people protest the constant simplifications. Hells, even Yoshi-P himself stated that they went to far in terms of simplification (which hasn't deterred them from continuing this path, but that's a different topic really).
    I HATE TO BE THE GUY AND CORRECT YOU. You but its true why you think we dont have clarince stance, or how tanks use to beable to switch from offensive to defensive stance, scholar use to have 2 dots to manage, summoner use to be harder, so on an so on. You know what happened p complained that they couldn't handle entire thing. Ppl complained about drk knights blackest knight caling it too over powered it got nerfed. You act like the forum is innocent from all of this. Hate to break it futher to you had the forum not broke out in all war against Dawn trail difficulty they may have nuettered it as well. You may like your job but the minority will always compain. Why u think dancer is no where near as strong as it was in ShadowBringer there were ppl made it was so powerful. I have seen ppl demanding nerfs for pictomancer.....so yeah please stop defending a player base who complains. The player base is just as in fault as the devs are.

    Thats all.
    (1)
    Last edited by Zakuyia; 11-29-2024 at 04:56 PM. Reason: Not -made- meant to say mad

  6. #146
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    749
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zakuyia View Post
    so yeah please stop defending a player base who complains. The player base is just as in fault as the devs are.
    My point was purely about Viper feedback in this regard - everything else you said is rather correct. Yes, a lot of the shit we have now is because of people complaining about having to actually play the game. I've been with this game since 2.0, and I've seen how people asked to make jobs less frictional more and more.
    Both the devs and the players are at fault here.
    (4)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #147
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Storywise this trajectory started with Zenos and him being used to gut the political in the stry.

    Gameplay-wise it's cause the devs seems to prefer playing safe, a tad too safe.
    (1)

  8. #148
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    748
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    I said it many times, the removal of exploratory zone hurt the game very badly. Despite the "go play other games" team pretending FFXIV is not designed to be a game where you sink hours, an engagement content build to last has always been part of the game. The relicks in ARR, the relics and Diadem 1.0 in HW, Eureka in SB, Bozja Zadnor in ShB. There always was content for people that wanted to sink a lot of time in the game, engough to keep you occupied with the game if you didn't want to go play other game. You could argue on the quality of the content and it could be improved, but it was there, and filled the role of "keeping the middle 15-80 percentile wanting to even come back".

    With that gone, the game has basically been in crisis since the release of 6.3, and SE still decided to go the "business as usual" route. Disappointing, but not really surprising from SE.

    Job design and balancing might be problems, but I feel people overestimate their importance. Even if those were perfect, we would still be bored because there would be nothing to do with those perfect jobs.
    (5)
    Last edited by CNitsah; 11-30-2024 at 05:57 AM.

  9. #149
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zakuyia View Post
    its true why you think we dont have clarince stance, or how tanks use to beable to switch from offensive to defensive stance, scholar use to have 2 dots to manage, summoner use to be harder, so on an so on. You know what happened p complained that they couldn't handle entire thing
    You saw that development of removing debuff and dots across the board since after stormblood expansion. If it is Paladin Goringblade, Darkknights Delirium, Reprisal, Dark Passenger or Scourge, Warriors Fracture, WhiteMages Aero3, Scholars Eye for an Eye, Miasma,Shadowflare, Astros whole fun aspect of giving players buffed extended cards...And you could go on with every other job. Now there is 1 dot mostly per job. Less cc effects. Less support skills.
    Some say they did it because in encounters with a huge number of players, like in Eureka where 50 people hit the same target, the boss will have a dot/debuff limit - the same happened to me in Void Arc at times with just 24 people as Blackmage. You can't apply e.g. a Thundercloud proc on the target, because the scholars dotted it to the max, so the target would resist the additional dot, while you lose your proc. And SE smart way to fix it, is to limit the effects, rather than fix their engine and code to allow it. For some reason they also got rid of all the "finisher" skills that can be only pressed once a target is below a certain HP% threshold, like Mercy Stroke (which was a cross skill for melees), Samurais Ageha, and Bards Misery End. They are afraid of button bloat I guess, so they removed them. We get the minimal required skills for raiding, niche skills that could be used for skill expression are removed.
    (4)

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