Quote Originally Posted by Zakuyia View Post
its true why you think we dont have clarince stance, or how tanks use to beable to switch from offensive to defensive stance, scholar use to have 2 dots to manage, summoner use to be harder, so on an so on. You know what happened p complained that they couldn't handle entire thing
You saw that development of removing debuff and dots across the board since after stormblood expansion. If it is Paladin Goringblade, Darkknights Delirium, Reprisal, Dark Passenger or Scourge, Warriors Fracture, WhiteMages Aero3, Scholars Eye for an Eye, Miasma,Shadowflare, Astros whole fun aspect of giving players buffed extended cards...And you could go on with every other job. Now there is 1 dot mostly per job. Less cc effects. Less support skills.
Some say they did it because in encounters with a huge number of players, like in Eureka where 50 people hit the same target, the boss will have a dot/debuff limit - the same happened to me in Void Arc at times with just 24 people as Blackmage. You can't apply e.g. a Thundercloud proc on the target, because the scholars dotted it to the max, so the target would resist the additional dot, while you lose your proc. And SE smart way to fix it, is to limit the effects, rather than fix their engine and code to allow it. For some reason they also got rid of all the "finisher" skills that can be only pressed once a target is below a certain HP% threshold, like Mercy Stroke (which was a cross skill for melees), Samurais Ageha, and Bards Misery End. They are afraid of button bloat I guess, so they removed them. We get the minimal required skills for raiding, niche skills that could be used for skill expression are removed.