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  1. #61
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    444
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I understand the frustration of those wiping 5+ times or more and people abandoning the instance. However, I will say, I think this is quite rare. In all my years of playing the game, I have never seen this happen, even in week one, for any alliance raid. I'm sure it does happen, don't get me wrong, but I do think these were also unusually unskilled and unlucky parties. I've noticed that the few players who have reported this are all on Dynamis. It could be a total coincidence, but the few times I've ended up in a shockingly terrible party doing daily roulettes in DF, it's when I'm trying to run content on my Dynamis character. I don't know what it is, but I swear that DC is cursed some days.

    For everyone else who thinks this raid is too difficult: Wiping a few times during the first week or so of a new Alliance Raid is normal. Expected, even. We're all learning the new mechanics on the fly, and most players are not at max IL gear either. It will get easier with both practice and better gear (for better or worse). It was actually quite abnormal how few wipes there were when Myths of the Realm first dropped. Pretty much every previous raid I saw more wipes on and, if anything, still see the occasional wipe compared to the 6.x series Alliance raids. But please remember that while this is meant to be the kind where you can jump in and play without any preparation, easily accessible content, it is still a raid. It's a step-up in difficulty from dungeons and Trials. It's supposed to be. Genuinely, if you think these raids are too difficult and don't want any of the game play and just want the story, then please consider watching a streamer playing the game or look up YouTube recordings of the raid, or even just wait a month or so for everyone to have better gear and know the fights more so it's easy to get carried even if you mess up. No one is owed an easy, frictionless, stress-free experience at the cost of ruining everyone else's fun, especially after so much midcore content has been eroded from the game over the last few years(and I wouldn't call this midcore content even, just the higher end of normal difficulty content).
    (9)

  2. #62
    Player
    BiddyBatnana's Avatar
    Join Date
    Feb 2019
    Location
    Garlemald Empire
    Posts
    241
    Character
    Biddy Batnana
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Same feeling of nostalgia walking through those different zones and dread from the final bosses ! I love those raids, Ivalice was awesome and this one looks very promising so far
    (3)

  3. #63
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    491
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Darnath View Post
    Agreed, but this forum basically seems to want all content to be Extreme tier or higher.
    (adding more)

    7.1+ is already loaded for them albeit time delayed annoying.

    New Extreme
    New upcoming Ultimate (next week)
    New upcoming Extreme.. I mean Chaotic raid (December)

    And now this Alliance ramped up the difficulty.

    Oh well, I've only been logging on do to the PeluPelu then back off. At this point, should just let the sub lapse once I get to Bloodsworn with them all things considered. Tomestones are useless after you got the jobs you care about thanks to the every increasing time between patches.
    A lot of people have been asking for middle ground stuff for a long time. content that doesn't put you to sleep, but also doesn't require the focus, and teamwork of ex/savage. This is what this content is
    Give it some time, when people know the raid, and gear is better, then we will get another aglaia sleepo raid. This is content suppose to last us 4-5 months.
    (1)

  4. #64
    Player
    Sorimachi87's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    526
    Character
    Aoi Fukuhara
    World
    Odin
    Main Class
    White Mage Lv 100
    It was really difficult the first time i was in, for myself at least.
    I did understand some mechanics on the fly but the sword circle indicators are really hard to see fully imho. Maybe i am just blind idk.

    Why is there no visible wind on the high plateau in the raid? No wind in hair or clothes of the WoLs. Thats my biggest gripe i have with the raid.
    Other then that, thanks for the, in MY opinion, really difficult raid. As everything gotta need time to adjust and learn.

    Thank you from my part.
    (1)

  5. #65
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,089
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    its funny how its on repeat. everytime something new gets released there are people who think its too difficult.

    we dont have to look that far back. remember arcadion? there were people too who thought its too difficult and now with more experience and ilvl its suddenly very easy.
    in some circles you can see this happening for dungeons as well xD

    and yes i died and wiped too in this raid. i actually joined a blind premade alliance from a community with mostly weaker players... we wiped several times and run out of time. its alright though, its just a game. it was fun anyway. great raid!

    its the kind of fun you cant get anywhere in the game because dungeons are too easy and too small scale and savage has these high precision body check mechanics, which isnt that much fun either
    (1)
    Last edited by Asari5; 11-17-2024 at 05:32 AM.

  6. #66
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    612
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Alyx-Greywind View Post
    No I don't think the content is anything like Savage having ran a number of Savages myself and regularly participating in Extreme runs with my FC. I also didn't compare the Alliance Raid to Savage either, I simply said if players want a challenge we have those modes in game already.

    I found the Raid quite fine, enjoyable actually but I also understand that it may not be as accessible as a lot of players would like. In an ideal world I would like for all parties to have content they can engage in, it's ok to have relaxed stress-free daily and weekly duties and have content that gives challenge... I'm not advocating for removal of challenge, I'm advocating for content for all levels of play.
    Do we need accessibility at level 100 though?
    I get that some people have problems with the difficulty but it is not different than past A-Raids in stormblood (or even Puppets bunker at launch I would say).
    The EW raids and lots and lots of crystal tower have just set a false pretense of what an A-Raid is in my opinion.

    Extreme and Savage exist but A-Raids are below that in difficulty as is this one. I think it is in a good spot right now.
    Intermittent content between Dungeons and Extremes.
    I would even say that the people who cleared it while thinking it was too difficult are far better at the game than they think. Casual yes but absolutely not bad players.

    The problems people have is that they did it week 1. Wipes are normal there.
    I don’t think the opinions of it being too hard for some are wrong (I can kinda understand it?) but personally I think DT is the difficulty an MMO should have at level 100.

    TLDR:
    I think players are better than they think and heavily underestimate how good they are at this game.


    My opinion on the Raid.
    It was great, my new favorite even.
    The mechanics were fun, the story interesting (I didn’t play 11) and all in all just great.
    Best content in DT right now for me.
    I really have to give praise for the devs here.
    (2)

  7. #67
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,006
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    All I can say is we died multiple times on every boss. I rage quit on the last one. I'm not going to go back until it's hilarious easy because of gear. I don't care anymore. It wasn't a fun experience.
    (2)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  8. #68
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    In general, as fights, it was good. Two things I hated though:
    1) the story was silly and abrupt and relied 110% on you being an old FF11 fan for the vibes (much like Golbez for FF4 in the 6.X patches), if you didn't play FF11 it had zero connection. Heck with the Neir raid even though it was complete crossover it took the time to actually try and tell some sort of story via the dwarves. This was just wham bam you're in Jeuno, why should I care.
    2) Camera angles, some of the mechs were enormous like Prishe's knockup and the sword cleave from the Shadow Lord such that it was extremely annoying to fit everything into the camera view, especially if you were looking somewhere else to heal or rez. They could have had the same mechs but just cut their size/arcs by 25% so it fits a bit easier into the camera.
    (4)
    Last edited by Zaniel; 11-17-2024 at 11:39 AM.

  9. #69
    Player
    Kaecilius's Avatar
    Join Date
    Jun 2023
    Posts
    91
    Character
    Potato Merchant
    World
    Faerie
    Main Class
    Gladiator Lv 80
    I never played FFXI, so there's no nostalgia factor for me. Despite that, I can say I find the glimpse into Vana'diel extremely interesting. I'd love to see more of that world (but not badly enough to start yet another MMO from scratch)

    Joined a blind run and the fights were challenging. Died a bunch of times, but we made it through, it was a ton of fun. Those bosses really got hands on them, and the pace won't wait for anyone. I assume it's gonna get easier as we master the mechanics, but it was a great day-1 experience.
    (3)

  10. #70
    Player
    HawkeScream's Avatar
    Join Date
    May 2022
    Posts
    62
    Character
    Synnove Graves
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Zaniel View Post
    In general, as fights, it was good. Two things I hated though:
    1) the story was silly and abrupt and relied 110% on you being an old FF11 fan for the vibes (much like Golbez for FF4 in the 6.X patches), if you didn't play FF11 it had zero connection. Heck with the Neir raid even though it was complete crossover it took the time to actually try and tell some sort of story via the dwarves. This was just wham bam you're in Jeuno, why should I care.
    2) Camera angles, some of the mechs were enormous like Prishe's knockup and the sword cleave from the Shadow Lord such that it was extremely annoying to fit everything into the camera view, especially if you were looking somewhere else to heal or rez. They could have had the same mechs but just cut their size/arcs by 25% so it fits a bit easier into the camera.
    I agree especially with #2. This was something I had a problem with that I couldn't put my finger on. I kept trying to adjust my HUD to see things better so it would fit and I just couldn't get it right. Did a Copied Factory run and even with Engels I could see everything just fine. The scaling feels too big/zoomed in to see some mechanics properly and zooming out all the way doesn't help (open to suggestions if anyone has any!).
    (3)

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