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  1. #21
    Player
    lucatracy's Avatar
    Join Date
    May 2022
    Location
    Uldah
    Posts
    68
    Character
    Dantes Leonhart
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DynnDiablos View Post
    Thankfully, it's completely optional and I will NEVER have to touch it in order to access higher level gear. This was a slog for me and not enjoyable whatsoever. Happy I will never have to touch it again.
    Here's to hoping everyone else that can't tolerate slightly-harder-than-usual content adopts this mindset so the rest of us can have fun
    (19)

  2. #22
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Maybe it's because I don't have FFXI nostalgia, having only hit level 20-something before giving up, but I thought the AR was a boring slog. It also may have been because we had like 5 or 6 PCT and tore through the fights like a lightsaber through butter.
    (1)

  3. #23
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,261
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I think the raid is brilliant and sets a good and wild precedent for the remaining 24-mans of this expansion.

    Yes, there is a big learning curve, but I do not think the curve is unreasonable. The raid will also get much easier over time thanks to gear creep and thanks to veterans learning all of the tells.

    Until then, it's nice to have a raid that has teeth. Even once gear creep rears in 7.2, it will require more focus to survive.
    (5)

  4. #24
    Player
    Purrnauskis's Avatar
    Join Date
    May 2024
    Posts
    102
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Casti_EL View Post
    Just want to say well done to the devs for he new Alliance Raid series.

    As a long time player of FFXI from it's UK release, I was blown away with how incredible the new Raid looked, and the characters were spot on. I was getting all nostalgic whilst running the raid first time, and even more so on the second.

    I look forward to seeing how this Raid series turns out and what else the devs have in store for it.

    Also - SE, if you re-released FFXI with THOSE graphics, I'll snap your hand off in a heartbeat

    FFXIV players really so mazed they are happy about Sqenix recycling content from old games.
    (1)

  5. #25
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    706
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    For as much as I harp on this game, I will say the third boss was peetty great. It was nice having a genuine council fight compared to what the rest of the game has offered so far.
    (4)

  6. #26
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    95
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    As much as I appreciate all the material from FFXI, the music, the atmosphere, the amazing locations... I will have to call this raid Aglaia 2.0

    Soon people will learn the mechanics patterns (they are simple and heavy scripted, as always) and stop eating vuln stacks. And without them - tankbusters barely budge tank HP bar, unavoidable damage (raid-wides) is scarce and incomparable to the raw healing output even one healer provides. Now imagine all of this, but with 730+ gear as time moves onward. The bosses are already melting damn quick, even with people eating mechanics left and right. And some mechanics already can be skipped (like Doom arc on last boss, raidwide+15s bleed DoT).

    First week Aglaia raid also lasted ~35 minutes. Now it is a 15m speedrun where bosses doing literally nothing to the players. I belive this fate awaits Jeuno too...

    Thankfully there are some intersting mechanics like interruptable Meteor and "Everyone explodes" attack from NIN boss in 3rd encounter. Thank you for remembering about interrupts, SE.

    Special note: Last boss equipping armor, getting "Damage Up" buff (!), preparing a Tera Slash with a countdown (!!) a-a-a-nd.... hitting everyone with slightly harder than normal raidwide (???) left me really confused. Long gone the days when bosses ultimate attacks would obliterate squishy targets from 100 to 0 wtihout at least some mitigation.
    (7)

  7. 11-15-2024 08:13 AM

  8. #27
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    119
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 71
    We need a 8 man version of this raid
    (0)

  9. #28
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    686
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    The issue regarding "fun" in these raids isn't the difficulty, but how that difficulty is done. This alliance raid, and the ones immediately before it, are all about throwing markers on the ground and having you run around in circles. It's "stand still and let resolve". Whereas, in the Crystal Tower raids, you had unique mechanics. You had to carry the orbs to the towers and or click on them. You had to chain the dog or get eaten by it. You had to kill the skeletons before the dragon. You had to SEPARATE ADDS! Even something so simple has somehow been abandoned. It's like WoW where everyone uses plugins so Blizzard just piles on swirlies to make it have some kind of challenge. Eventually, this AR will be cheesed by just standing in the spot. But because all we get is scraps these days, there's just enough improvement to make some people happy, which means we won't get anything more in the coming years. Min iLevel Labyrinth is still the pinnacle of Alliance Raids and will likely never be surpassed.
    (3)

  10. #29
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    476
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Remember_The_Name View Post
    As much as I appreciate all the material from FFXI, the music, the atmosphere, the amazing locations... I will have to call this raid Aglaia 2.0

    Soon people will learn the mechanics patterns (they are simple and heavy scripted, as always) and stop eating vuln stacks. And without them - tankbusters barely budge tank HP bar, unavoidable damage (raid-wides) is scarce and incomparable to the raw healing output even one healer provides. Now imagine all of this, but with 730+ gear as time moves onward. The bosses are already melting damn quick, even with people eating mechanics left and right. And some mechanics already can be skipped (like Doom arc on last boss, raidwide+15s bleed DoT).

    First week Aglaia raid also lasted ~35 minutes. Now it is a 15m speedrun where bosses doing literally nothing to the players. I belive this fate awaits Jeuno too...

    Thankfully there are some intersting mechanics like interruptable Meteor and "Everyone explodes" attack from NIN boss in 3rd encounter. Thank you for remembering about interrupts, SE.

    Special note: Last boss equipping armor, getting "Damage Up" buff (!), preparing a Tera Slash with a countdown (!!) a-a-a-nd.... hitting everyone with slightly harder than normal raidwide (???) left me really confused. Long gone the days when bosses ultimate attacks would obliterate squishy targets from 100 to 0 wtihout at least some mitigation.
    If this is the case, I hope we can make enough noise to make the subsequent floors keep the challenge in terms of damage. Dunno if it would go anywhere but its the least we could do.
    (2)

  11. #30
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,053
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by lucatracy View Post
    Here's to hoping everyone else that can't tolerate slightly-harder-than-usual content adopts this mindset so the rest of us can have fun
    I've played this game 11 years. It's us casuals you can thank for this games success because without us it wouldn't exist today. If Yoshi P wants to keep catering to the 5% of this game's population, let's see how long you all have this content to enjoy when us vets leave.
    (7)
    "The worst foe lies within the self."

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