
Originally Posted by
Mikey_R
Just a quick one on the hit detection. I agree that it needed to change for some, Primal Rend for example, however, for others, it seems to go overboard. Using Monk as an example, the damage goes out at the end of the animation, for Phantom Rush, you are pressing the next GCD as the damage applies, which is a full 1.80 seconds after the button press. I mentioned this in the monk thread, but you can press Phantom Rush, press Rising Phoenix and, because of the PR delay, PR gets buffed. Whilst it is a nice bit of trivia, it is also very counterintuitive (it also behaves the same with Demolish).
Now, whilst that damage going out is based on the end of the animation, going to Reaper, their base combo and Executioner's Guillotine apply the damage on the first hit of the animation. With Executioner's Guillotine and Infernal Slice having long animations, it would make a massive difference in when the damage goes out.
I can point to other cases where there are differences, PLD seems to be at the end, DRK is at the start, SAM is at the start, except Tendo, first hit is quite late, second hit is relatively quick, so it is a big burst of 20,000 damage, which seems to be intended. This isn't an exhaustive list, but even with basic attacks, the rules for the delay aren't consistent and needs to be addressed.