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Thread: 7.1 PVP GNB

  1. #1
    Player
    AstralKing's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Estelle Blackburn
    World
    Balmung
    Main Class
    Gunbreaker Lv 100

    7.1 PVP GNB

    Removing Double Down makes it feel worse, flat out.

    Switching Double Down to Fated Circle is, honestly, a horrendous change even if things mechanically function the same. FC lacks the punch and critical finish DD had, even if it now has a follow up ability. I realize this is completely subjective, but Double Down felt like the perfect move, visually, gamefeel wise, whathave you, to finish off those low and softened up after Relentless Rush, right before you hear the satisfying sound of the kill feed exploding.

    Maybe it's just a matter of association. I've spent so much time using Fated Circle exclusively on trash mobs, that having it replace Double Down, which has been the "bigger," more explosive Gunbreaker skill, just feels like a stylistic downgrade.

    Just my two cents. Draw and junction is an entirely different can of worms that others are more than welcome to take a stab at, but this is the change that genuinely made a bigger impact against my satisfaction for me.
    (5)

  2. #2
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    149
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    and the nebula chages i PVP no longer gives damage reductio just another version of samurai's chiten skill, but worse. They didn't even try to buff teh damage reduction in GNB LB in pvp so you still explode fast
    (0)

  3. #3
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Removing the junction made GNB less clunky to play even though it lost some flavor. I think overall it plays bit better now since it's playstyle is heavily oriented in button spammy continuation focus. Hopefully they do consider feedback and at very least make tweak to potencies of the new kits though.

    There are stuff like MNK feeling horrible to play and SGE being straight up nerfed even though it barely got touched at all for being very balanced during Endwalker while others like AST and SCH getting juicy buffs.
    (0)

  4. #4
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ThaCa View Post
    There are stuff like MNK feeling horrible to play and SGE being straight up nerfed even though it barely got touched at all for being very balanced during Endwalker while others like AST and SCH getting juicy buffs.
    SCH wasn't buffed, it feels worse to play now.

    They moved all the buffs and debuffs around, without thought into how they're supposed to be used.

    Mummification was removed so you've got no real answer to being dived anymore, it's debuff HP healing decrease was moved to Biolysis, the damage down on enemies from Biolysis is now single target only damage up on the target, no longer spreadable during an engagement, the damage up was moved to Expedient which is a 30s cooldown, they nerfed the shields and buffed healing and we still don't have a single burst or cc.

    Not to mention they saddled us with Seraphism (I hate those angel wings so much... grrr) and now we get a buffed broil for just a few seconds every 90s. They took away all the big support we provided, to turn us into more healer focused.
    (0)
    Last edited by Erzaa; 11-14-2024 at 07:41 PM.

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,264
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I liked using stun on PLD. I contributed so much to my teams by stunning people at the right moments. And it was obviously only detrimental to people who strayed too far from their alliance, because otherwise their alliance protected them, so it's not like they couldn't save themselves if they were good. Oh well. At least I can ruin people's Guard ability instead!
    (0)

  6. #6
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I liked using stun on PLD. I contributed so much to my teams by stunning people at the right moments. And it was obviously only detrimental to people who strayed too far from their alliance, because otherwise their alliance protected them, so it's not like they couldn't save themselves if they were good. Oh well. At least I can ruin people's Guard ability instead!
    Stun is now baked in your charge.
    (0)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,264
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ThaCa View Post
    Stun is now baked in your charge.
    Oh, phew. Thanks. I didn't have time to read closely because I was frantically reordering my hotbar when I noticed it had changed so much.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Oh, phew. Thanks. I didn't have time to read closely because I was frantically reordering my hotbar when I noticed it had changed so much.
    Yeah PLD seems to be eating well aside from losing very long range Guardian on teammates. One of the more positive Job "reworks" overall.
    (0)

  9. #9
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Erzaa View Post
    SCH wasn't buffed, it feels worse to play now.

    They moved all the buffs and debuffs around, without thought into how they're supposed to be used.

    Mummification was removed so you've got no real answer to being dived anymore, it's debuff HP healing decrease was moved to Biolysis, the damage down on enemies from Biolysis is now single target only damage up on the target, no longer spreadable during an engagement, the damage up was moved to Expedient which is a 30s cooldown, they nerfed the shields and buffed healing and we still don't have a single burst or cc.

    Not to mention they saddled us with Seraphism (I hate those angel wings so much... grrr) and now we get a buffed broil for just a few seconds every 90s. They took away all the big support we provided, to turn us into more healer focused.
    SCH was my favorite in PvP and they destroyed it…
    (0)