Removing Double Down makes it feel worse, flat out.

Switching Double Down to Fated Circle is, honestly, a horrendous change even if things mechanically function the same. FC lacks the punch and critical finish DD had, even if it now has a follow up ability. I realize this is completely subjective, but Double Down felt like the perfect move, visually, gamefeel wise, whathave you, to finish off those low and softened up after Relentless Rush, right before you hear the satisfying sound of the kill feed exploding.

Maybe it's just a matter of association. I've spent so much time using Fated Circle exclusively on trash mobs, that having it replace Double Down, which has been the "bigger," more explosive Gunbreaker skill, just feels like a stylistic downgrade.

Just my two cents. Draw and junction is an entirely different can of worms that others are more than welcome to take a stab at, but this is the change that genuinely made a bigger impact against my satisfaction for me.