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  1. #11
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    yea, drg incaps the dragon head.
    (0)

  2. #12
    Player
    massimocaladbolg's Avatar
    Join Date
    Mar 2012
    Posts
    35
    Character
    Maximus Caladbolg
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Anyone have a link to these videos? I'm interested.
    (0)

  3. #13
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    We just did a few of these melee chim burns with PLD WAR DRG DRG MNK MNK MNK WHM. Don't worry about dragon head, it's not important. But have the WAR use Godsbane on ram head and voice of the ram will be disabled.
    (1)

  4. #14
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Update! We have successfully completed this stage of the relic quest line. There is a video on youtube of our group, I'll post it here (I currently can't since I'm at work). You don't have to worry about incapacitating the ram head at all. Pounce from MNK should pretty much keep it stun locked. In the event it does go off, stoneskin and capped HP will save the party from a wipe. Keep in mind Voice of the Ram also inflicts silence, so we typically save benediction in the rare case one does go off.
    (0)

  5. #15
    Player
    Crayge's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Ka'lowe Khelder
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Heya!

    First let me thank everyone for their contributions here - our LS just did their first attempts at Melee on Chim and it was a lot of fun. Voice of the Ram was a little bit of an issue, but we see ways to avoid that.

    What we do seem to be having trouble with are the sandworm "plumes"... what do you find is the best way for melee to avoid those being an issue - especially in the last leg of the fight?

    Thanks!
    (0)

  6. #16
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I'm fairly certain the sandworms are in static positions in chimera's arena. As long as your tank keeps him away from them (or on top of one or whatever) it should be fine.

    I could be wrong about this as I usually tank him on a wall for black mages but I'm pretty sure that's correct.
    (0)

  7. #17
    Player
    Crayge's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Ka'lowe Khelder
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    It actually seemed that most pics/vids I've seen with melee they were fighting him right in the middle - seemed to be a space there with no sandworms. I guess we can find out next time we give it a shot. ^_^
    (0)

  8. #18
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The center is safe, the worms circle the outside. Only trouble is the knock back, if your tank can avoid it, or eat the possible hit from a worm during knock back your fine.
    (0)

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