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  1. #31
    Player
    Evermomo's Avatar
    Join Date
    Jun 2024
    Posts
    60
    Character
    Illuminant Jewel
    World
    Jenova
    Main Class
    Black Mage Lv 100
    The patch gave me more that I liked than disliked, I'll say. But having been able to read the writing on the wall that we were going to have koana interact with the hhestarro to resolve his childhood issues, it's wild that it was done and resolved in like. Two questlines. I think the biggest problem is still the dialogue. If Koana is struggling upright from having been injured and runs in front of a creature to save it, he doesn't need to Also shout "Even if it kills me, I will save the hhetso--" I'm watching him do it!
    (4)

  2. #32
    Player
    chizLemons's Avatar
    Join Date
    Mar 2019
    Posts
    130
    Character
    Liz Ard
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by glassflower View Post
    -
    Did you really, actually feel, while watching the scene, the strong attachment he had to his culture during that very brief moment, that was strong enough to make him jump in front of a rroneek dramatically saying he'd save it even it costs his life? You're saying what they were TRYING to convey. Did they succeed? I don't think they did. The scene isn't good because of what they were trying to do, it's bad because of what they failed to. Without the proper buildup, the scene falls flat.

    I can also repeat that I'd like to SEE him bonding and being attached to them and not telling us, but even the phrase you pointed out feels not at all justification for risking his life. I really can't see how it's linked to the Pelu. It could make sense, but it's not there... you can argue that Koana would forget reason and risk his life for what's important to him, but I didn't feel the attachment. Unless you are saying that he would defend absolutely anything he kinda likes, which I wouldn't say it's in character for him. It was more justifiable during 7.0 when he wanted to protect Wuk Lamat - it also felt a little bit out of nowhere, since he barely even spoke to her and then all of a sudden he just tells us all of his life story and how he always loved his little sister - but we knew they had a family bond and WL cared about him, so there was SOMETHING.

    The way this part was written, we get there to solve a problem, and he was hesitant to go because of his past. We have lore dumped on us during a 0/4 quest away from him, that we go to learn about them to solve said problem. We come back, and Koana says he understand that culture and wants to protect it (in that short time!!!!!!!). Then, next moment, he is in front of a rroneek risking his life for it. We kill the crystal dinosaur, then, conveniently, someone talked about a couple 20 years ago that coincidentally happened to be his parents. He gains the trust of the people there because he was willing to risk his life for the rroneek, which is the game's writing telling us "look, he did the right thing!".
    Now not only he loves his culture that he used to despise, but he's got no problems at all with his past and parents anymore. From that little time we spent there, his whole view and attitude on his entire past changed completely.

    I don't think that's good writting at all for this game. I understand you enjoy it with your interpretation, I just hope I could convey some of the reasons why me and a lot of people don't. The game's narrative wasn't like that before Dawntrail. We didn't need to come up with symbolisms that weren't inteded, justifications and suspend disbelief for main character's actions to make sense.
    (10)

  3. #33
    Player
    glassflower's Avatar
    Join Date
    Aug 2019
    Posts
    31
    Character
    Mina Gishi
    World
    Balmung
    Main Class
    Summoner Lv 100
    Quote Originally Posted by chizLemons View Post
    -
    I mean, you're talking about the writing, and I'm also talking about the writing, because presumably I feel incredibly different than you did. I love Koana and find him one of the best written characters in the entirety of XIV, certainly one of the best in Dawntrail. I have explained ad nauseam here my reasons that are supported by the text itself why I think this was in character for him and a good choice. By the way, the hyperbole there makes your point make less sense -- I don't think Koana ever hated his culture. I think he was, understandably, upset and hurt by the fact that his parents left him behind as a child, and also obsessed with what he thought was 'progress'. But as he learns, technological advancements don't have to mean overlooking cultural ways. The black and white thinking, taking out these nuances seems like a skill issue, personally.

    I liked the scene, a lot, actually. "Showing" does not have to be literal actions, it can be in the subtext surrounding a matter as well, which we get plenty of here, and I think you're overlooking that in order to get internet brownie points for fighting the 'cringe Dawntrail enjoyer' on the forums.

    I think most people have nostalgia glasses on for this game and are averse to change, if you ask me. I never connected with any of the characters in previous iterations beyond feeling a little bit sorry for them, if we want to play that game. If we want to talk about something with no build up, how about the fact that we killed the gods that were the unique belief system in Eorzea.
    (0)

  4. #34
    Player
    Kaecilius's Avatar
    Join Date
    Jun 2023
    Posts
    91
    Character
    Potato Merchant
    World
    Faerie
    Main Class
    Gladiator Lv 80
    We're deep in the anime arc now, please look forward to more of it.
    (2)

  5. #35
    Player
    chizLemons's Avatar
    Join Date
    Mar 2019
    Posts
    130
    Character
    Liz Ard
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by glassflower View Post
    (...) and I think you're overlooking that in order to get internet brownie points for fighting the 'cringe Dawntrail enjoyer' on the forums.

    I think most people have nostalgia glasses on for this game and are averse to change, if you ask me. I never connected with any of the characters in previous iterations beyond feeling a little bit sorry for them, if we want to play that game. If we want to talk about something with no build up, how about the fact that we killed the gods that were the unique belief system in Eorzea.
    ...uh, a bit agressive there. I thought we were just having a normal internet discussion here. I didn't offend you in any way during any of my posts - or at least I didn't have any intention to. I guess I was wrong. And I wouldn't consider posting in the official forums getting internet points, if you ask me.

    If you think there's any kind of subtext in Dawntrail's writing, if you think any of the characters are actually well written, and if you can connect to the one-dimensional Dawntrail characters more than you can anyone in Shadowbringers, then I can only suggest you to go back and play it again. Have a nice day!

    PS: I assume you're talking about The Twelve? That was also current writing team's work. Confirmed to be a novice one, at that. No, I don't like it either.
    (9)

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