Mkay, hadn't thought of that, but when comparing AoEs I guess area is the relevant variable. And yes, it does seem to do everything. Going to gather data.They're all but sizeable and do only affect meaningless parts of its kit.
- Macrocosmos only nerfs the damage a little and the base healing (6k down to 5k, really?), but you can still deny a full team wide burst with it because the part that actually matters is the 25% of damage wide.
- 5s Heavy on Gravity was wild, but 3s is still applied to a 8y radius, which is thrice the size of a standard 5y circle by the way. Let this sink in a little, a 5y circle is equal to 38% of the surface of a 8y circle.
- Epicycle has a slight nerf on the shield, but the AST can still blink freely like a RPR. Why it needs a barrier on top of it I don't even know.
- Lord and Lady still apply their 10% effect. Why they need damage and healing on top of it I don't even know. Imagine a single solo buff card that also does a 20y AoE heal of same potency than an aspected benefic.
I'm calling it right now, this is going to change literally nothing for the job. The problem is the design behind which stacks every best tool in the game into the same job: teleport? check. Best instant cast solo heal? check. Best room wide heals? check. Best crowd control? AoE stun on LB, check, only inferior to WhM's, and 8y AoE Heavy, check.
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