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Thread: Nerf AST

  1. #11
    Player
    SpritePR's Avatar
    Join Date
    Jun 2022
    Posts
    63
    Character
    Clotho Prima
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by StriKE_SC2 View Post
    AST have stronger AOE combo that BLM lol
    A lot easier to pull off too.
    (0)

  2. #12
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    611
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    I mean i just killed an astro as a dancer....cc that astro to death O w o
    (4)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  3. #13
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    103
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Full kit unload ast does 40k dps in an aoe right now. That's far more than any other job can do without meeting certain conditions. And that's while applying a 75% heavy before and after a stun.
    damage mitigation and amp, healing, high damage, high aoe damage, crowd control, mobility with personal shield. has everything going for it with no downsides.
    (7)

  4. #14
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vandi View Post
    /le sigh. . .
    So in a perfectly balanced scenario, every job would have their own unique strengths and weaknesses that equate each job to each other. It has to with no role queue. AST has SIGNIFICANTLY more strengths than weaknesses compared to the rest. It's not a "just kill the AST" issues, it's a "why did SE design it to be so busted, and why haven't they hotfixed it yet". Anyone suggesting that it's not an issues and all you have to do is "focus" is missing the point of a 30k AoE you cannot even line of sight on an extremely survivable job.
    (5)

  5. #15
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    884
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vandi View Post
    Speaking exclusively about CC matches as a Gnb and pld lover, I’ll push a novel groundbreaking concept about Ast. It’s called: the 1. The 1 is a 100% legendary symbol that magically appears over the ast’s head every 1,000 centuries. It calls for all players on the opposing team to drop their current objectives, agendas, pursuits in the grand scheme of things. . .and rise to the collective call of *gasp* actually getting on the same target. Yus! That provocatively novel, nay, SENSUAL concept of coming together in mutually stimulating bliss to attack said ast . . .t o g e t h e r. I KNOW, RIGHT? O_o Zomg! Its. . .it’s like this concept of pure limitless imagination and possibility! Eeeeek! AST, pld, rdm, EVERY job. . .breaks under a hard focus. Just melts. But the 1 cries, nay, inconsolably laments, when people decide it’s practical to ignore the 1 and just let healers free cast. For then. . .then the terrible ast gains these. . .overpowered abilities you guys seem to be fretting over.

    /le sigh. . .
    Are you ok bro
    (5)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
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  6. #16
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ixon View Post
    So in a perfectly balanced scenario, every job would have their own unique strengths and weaknesses that equate each job to each other. It has to with no role queue. AST has SIGNIFICANTLY more strengths than weaknesses compared to the rest. It's not a "just kill the AST" issues, it's a "why did SE design it to be so busted, and why haven't they hotfixed it yet". Anyone suggesting that it's not an issues and all you have to do is "focus" is missing the point of a 30k AoE you cannot even line of sight on an extremely survivable job.
    In FL the K/D/A/Dmg paint a clear picture. Although honestly just playing a handful of matches, it's apparent AST is completely overtuned. Maybe this would be an idea for the devs: play the mode.
    (2)

  7. #17
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    The one thing I would like to keep is the dash (minus the teleport since it seems to be too op?). I have to admit this gives the job a feeling I really like. But other than that I'll gladly take back the old kit or at least see the current one tuned down.
    (0)
    Last edited by Loggos; 11-21-2024 at 01:54 AM.

  8. #18
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    In FL the K/D/A/Dmg paint a clear picture. Although honestly just playing a handful of matches, it's apparent AST is completely overtuned. Maybe this would be an idea for the devs: play the mode.
    Idk if it's an issue trying to design for FL as well as CC, but I feel they kicked up the damage from AoEs across the board and it's kind of obnoxious. AST is the main offender, but the amount of times I get chunked by 4 or 5 AoEs that weren't even targeted at me is crazy. I'll gap close in at full HP and lose all my HP on attacks that I was never the target for. Catching stray 30k AoE damage through two walls from an AST not even knowing I existed is just the best.
    (2)

  9. #19
    Player
    Vandi's Avatar
    Join Date
    Jun 2024
    Posts
    130
    Character
    Devil'von Panzerfaust
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Atreus View Post
    Are you ok bro
    …yeeeep. You good bruh?
    (0)
    ‘He who has no expectations will never be disappointed.’

  10. #20
    Player
    Vandi's Avatar
    Join Date
    Jun 2024
    Posts
    130
    Character
    Devil'von Panzerfaust
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ixon View Post
    So in a perfectly balanced scenario, every job would have their own unique strengths and weaknesses that equate each job to each other. It has to with no role queue. AST has SIGNIFICANTLY more strengths than weaknesses compared to the rest. It's not a "just kill the AST" issues, it's a "why did SE design it to be so busted, and why haven't they hotfixed it yet". Anyone suggesting that it's not an issues and all you have to do is "focus" is missing the point of a 30k AoE you cannot even line of sight on an extremely survivable job.

    So by that logic, I’m just guessing you were going BONKERS during 3-4.0 during the golden age of healers when Ast could tank 10 people, let alone 5. I’m not judging. If you got problems with the current ast (once again, referring exclusively to Crystal matches) hey, I feel for you. As Gnb myself, shadowing an ast I can easily get ‘em down to 50% myself. Even 1 assist, let alone 2 or 3 can burn em, so if you’re saying it’s such an issue, learn to focus. I understand the point you’re trying to make of individual job balance, but Ast just isn’t a problem. With the right tactic, likecANY other job currently, it can be effectively delt with. I have yet to see this ‘extreme survivability’ over anything that hasn’t been MUCH worse in times prior lololol.

    Side note: I’m assuming your 30k damage is in reference to Macrocosmos? That’s. . .nothing blm, drg, smn, etc doesn’t have. Rule 101, don’t cluster in pvp. Again, not a problem.
    (2)
    Last edited by Vandi; 11-21-2024 at 03:54 AM.
    ‘He who has no expectations will never be disappointed.’

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