
Originally Posted by
Cynric
I don't disagree with there being plenty of time to get the series items. However, it is still possible to miss out on, you could be busy and not have a chance to login for more than 30 minutes a day or you could not have played during a time when a series reward existed, so you definitely have a bit of FOMO there. Even if it's really small especially for currently active players.
What you're referring to here is FOMO + Predatory monetization, There's the FOMO from time limited items (This is where the series falls into, even if the time is extremely long, it's still time limited), then there's the predatory monetization practices that take advantage of FOMO.
You could for example, have something locked behind lootboxes that is time limited and still costs 1000+ dollars to obtain, but they rerun the item all the time. So FOMO for the item is low but the monetization is still predatory.
Conversely you could have an item available only during an event that lasts 6 hours and only will be run once, but everyone gets it for free, FOMO is high but there is no monetization.
The way the series works is very slight FOMO, due to the time length of a series and the ease of gaining experience, it'll only hit super busy people or very casual players hard. But it does still exist there, especially since they have yet to rerun the rewards. If they were to rerun the rewards it would lower its already very slight amount of FOMO.