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  1. #21
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,484
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DeltaCyan View Post
    Kinda makes me wish there was some sort of compromise, like how ASTs star aoe works- where the starry outline is visible in limited, but the full explosion isn't. Maybe they could've kept the outer ring of starry muse visible, while hiding the pulsing flowers.
    I could understand the full grass and flowers field might be distracting for some people, but this would be a good solution. Let that outer ring stay visible like AST’s Earthly Star.
    (4)

  2. #22
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    I've had my effects on Limited all game, except while fishing, and it hurts my soul that now that I finally don't need to change effects while fishing ... they do this to pct so I can't actually tell where my field is.

    I found the full effect distracting as well, but the correct approach is to tone down the effect, not make it completely invisible unless you want a whole lot of graphical effects.
    (0)

  3. #23
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,126
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by wildvenonat View Post
    I found the full effect distracting as well, but the correct approach is to tone down the effect, not make it completely invisible unless you want a whole lot of graphical effects.
    They didn't turn it off entirely though. They just moved it from "always visible" to "can be turned off if the player desires", as we've all asked them to do. I mean there were people saying back then that this will have undesirable side-effects because the game only knows two types of effects, one that is always visible, and all the other ones.

    Of course, what they should have done is make the outer boundary marker its own effect, and leave that at "always show" -> it'll still show for all other players too then, though. I don't think the game supports an effect being always visible to the player but hidden for other players.
    (0)

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