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  1. #1
    Player
    MEagle's Avatar
    Join Date
    May 2023
    Posts
    8
    Character
    Midnight Eagle
    World
    Phantom
    Main Class
    Warrior Lv 100

    7.1 SGE is even worse than before

    7.1 SGE might be the worst job in current PvP. The patch everyone was waiting for to see some reworks or major changes. What did they give to Sage? Let's see the major changes, starting with damage:
    * Phlegma lost 2K damage (10k > 8k)
    * Phlegma increased CD by 1 second (15s > 16s), meaning you can use it less.
    * Eukrasia increased CD by 1 second (15s > 16s), meaning you can use it less.
    * Eukrasian Dosis (DOT) lost 1 tick and 1k damage per tick (15s > 12s, 4k > 3k; overall 20k > 12k)
    * Psyche replaced the second charge of Phlegma, retaining its previous 10k damage. Despite that, it now has a trait that reduces its potency by (!!!) half for enemies 3y away from target, meaning it will only deal 5k damage. Old Phlegma dealt fixed 10k damage without any fall off. Psyche also has around 1.5s damage delay.
    For no particular reason, the only strongest part of the job (its damage) was nerfed.

    What about healing?
    * Kardia from Dosis now heals for 2k more (2k > 4k)
    * Pneuma lost 1 stack of Haimatinon shield (4 > 3; overall 15k > 12k)
    For no particular reason, the only good teamwide shield ability was nerfed.

    What else we got in 7.1? Bind on Phlegma and pull-in that becomes useless because by the time Psyche damage applies, enemies will just spread apart? All of this damage and healing was traded for that singular change? Are you kidding me?

    Why does Scholar get a whole new LB and retains the old one, has everything that Sage can do, but better? Have you even seen the variety of SCH's toolkit? It has:
    * insta cast shields for the whole team CONSTANTLY with DAMAGE REDUCTION
    * movement speed buff paired with damage buff for the WHOLE team
    * healing reduction you can spread on the WHOLE enemy team
    * auto-purify from new LB
    * anti-guard from Chain
    * auto-heals and death saves from Seraph

    What can SGE do with its toolkit?
    * give less shields than before
    * bind the target with a very small pull-in range
    * give the same 10% damage buff on a single target from Toxikon if no other enemies are close
    * LB that takes years to charge, especially if you die

    What justifies Sage having almost no toolkit compared to other healers? Mesotes on 120s CD that you can barely even use more than 2 or 3 times in the game?

    Why does Sage for the longest time doesn't get the changes it needs? Why is Mesotes is still on 120s cooldown, despite it being pretty much useless in high-ranked games and outside of overtime? Why does they nerf the job's damage? Why did they remove a stack from Pneuma? Why did the job essentially get extremely nerfed, when it was already performing much more worse than any other healer?

    Playing SGE now is essentially griefing your team. Buff the job already or rework it, the core design obviously doesn't work.
    (6)
    Last edited by MEagle; 11-15-2024 at 07:22 AM.