It's true that SCH doesn't apply Excog anymore. Instead you now have a frontloaded heal that you can press manually. So you actually have even more control over your heal and can time it better.
The new heal has the same potency as the old Excog (8k) but comes with an extra shield of 8k.
As with the old LB you still grant your party Seraphic Flight (nullifies status effects). Only this time it's a 30y AoE. In the past, if I remember correctly, only players who stood in the AoE circle during your initial LB cast received Seraphic Flight.
You also get a charge of recitation, as you did before 7.1.
On top of that you now
also get an instant 8k AoE attack that you can cast repeatedly until your LB wears off.
The only thing the new LB
doesn't have is Seraph's Consolidation (4k heal + 4k shield) which you could activate manually and her single target heals.
But if you add up the potencies of the old and new heals you can trigger manually it's more or less the same:
Old Excog + Consolidation = 12k heal + 4k shield = 16k
New Heal = 8k heal + 8k shield = 16k
So all in all the LB has been improved (bc application and reach are more practical now) and given extra gimmicks:
- Purify (30y Aoe)
8k heal x1
8k shield x1
Recitation
Spammable 8k AoE attack
As for Seraph, her heals have just been moved, not removed from the kit. She heals even more now with 6k heal + 6k shield. (Icy Veins says her old potency was 180 + 180 shield but that seems awfully low...)
On top of that, you can summon Seraph every 60 seconds vs. previously every 90 seconds when she was tied to the old LB. So, not only has her being separated from the LB made her usage more flexible (you can now place her a lot more strategically), you can also place her
more often. So all in all, Seraph heals a lot more over the course of a game as well.
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As for Adlo/Bio:
When it comes to Aldo, it's not actually worse under Recitation than before 7.1.
Old Adlo had 3k heal and 6k shield = 9k. Recitation increased the shield by 50%. So you had 3k heal + 9k shield = 12k.
New Adlo has 4k heal and 4k shield. So in its normal shape it amounts to 8k. That's not that much worse than before. Also it heals 1k more actual HP (even if it's not much, 3k >> 4k).
New Adlo under Recitation
doubles the barrier. So it's 4k heal + 8k shield = 12k.
Bio does indeed become a bit weaker. From 3k to 2k per tick. And under Recitation from 4,5k to 4k per tick.
But SCH also gets lots of direct AoE damage during its LB, which it didn’t have before. I don’t know if the burst damage evens out the slight damage loss of the new Bio wrt the damage total at the end of the game.
But unlike before it now has a phase where it possesses actual direct and controlled burst damage. (If you mess up your spread-Bio you wasted a precious resource. If you blast 8k into a shield you can just blast 8k again some seconds later during your LB.) And concentrated burst damage can be more valuable than steady low damage ticks to secure kills and resolve situations/turn fights around.
But not only that. SCH has more (de)buffs than before so I think all in all that Bio decrease doesn't really weaken SCH in the grand scheme of things.
First, before 7.0 the Bio debuff was 8% decreased damage. Now you can AoE 20% healing reduction. That's almost mummification on steroids. Sure it's 20% and not 25 like the old mummification. But you can spread it a lot further now and you don't need to get into melee range to hit people.
The damage reduction that you can apply every 12s is new too.
And in some way these Adlo/Bio effects "mimic" the old effects but in reverse.
10% damage reduction on Adlo means your enemy team deals less damage to you. (Reminiscent of Bio’s 8% damage output reduction on your enemies.)
20% healing recovery means you get to kill someone faster because they can't replenish their HP as efficiently anymore. (Reminiscent of Adlo’s damage increase on your team.)
(I know the actual calculation of the damage reduction/increase doesn't translate 1:1 between the old and new effects. But they are similar "in spirit" if you will.)
And then you get an extra 10% damage bonus every 30 seconds on top of that.
Plus Chain Stratagem every 20s, to debuff a single target (10% damage reduction
and guard reduction).
So tbh, all in all SCH seems more powerful than before.