Holmgang got a faster activation time now, but that wasn't the real issue with this ability:
The Problems with using Holmgang:
Holmgang has two activation methods: Using it on a Target or using it With no target.
Problems:
1#
If you have a Target and you are out of Range, (Holmgang only has a 6y range), you can't use Holmgang while you have a Target, you might die to this.
The secondary effect of Holmgang is a Snare, which is also extremly useless.
2#
You can activate Holmgang without problems if you have no target.
3#
If the Target of Holmgang dies, you lose the "you can't fall below 1 HP" effect and can die.
All these are small Problem with the ability, they happen very rarely, but if you play the game long enough you will eventually die to one of them, i think it happened 3 or 4 times to me that i died because i couldn't use Holmgang (too far away) or the one mob i targeted in a Dungeon died and i lost the invul effect too early.
Solutions:
1#
Remove the snare effect and requirement of a target entirely.
or
2#
If the target of Holmgang is too far away, just activate Holmgang without the snare effect regardless.
or
3#
Increase the range of Holmgang to 25y & Change the snare effect to work similar to Paladins "Cover", the chain/snare only happens when you are within 6y, but breaks if you are out of range.
or/and
4#
Separate the Snare from the Invulnerability effect, so you don't lose Holmgang in case the Target Dies (two buffs instead of one)