Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: Holmgang Fix:

  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,222
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100

    Holmgang Fix:

    Holmgang got a faster activation time now, but that wasn't the real issue with this ability:

    The Problems with using Holmgang:

    Holmgang has two activation methods: Using it on a Target or using it With no target.

    Problems:

    1#
    If you have a Target and you are out of Range, (Holmgang only has a 6y range), you can't use Holmgang while you have a Target, you might die to this.

    The secondary effect of Holmgang is a Snare, which is also extremly useless.

    2#
    You can activate Holmgang without problems if you have no target.

    3#
    If the Target of Holmgang dies, you lose the "you can't fall below 1 HP" effect and can die.

    All these are small Problem with the ability, they happen very rarely, but if you play the game long enough you will eventually die to one of them, i think it happened 3 or 4 times to me that i died because i couldn't use Holmgang (too far away) or the one mob i targeted in a Dungeon died and i lost the invul effect too early.

    Solutions:
    1#
    Remove the snare effect and requirement of a target entirely.
    or
    2#
    If the target of Holmgang is too far away, just activate Holmgang without the snare effect regardless.
    or
    3#
    Increase the range of Holmgang to 25y & Change the snare effect to work similar to Paladins "Cover", the chain/snare only happens when you are within 6y, but breaks if you are out of range.
    or/and
    4#
    Separate the Snare from the Invulnerability effect, so you don't lose Holmgang in case the Target Dies (two buffs instead of one)
    (1)

  2. #2
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    That's just where I use a Holmgang macro to just "/ac "Holmgang" <me>" over and over and over with no issues. I want my save me button to save me after all.

    The snare is a weird holdover from the old days though and wouldn't mind if it was just like my macro version naturally, #1 is just the better option with no complications. It's an invuln, it works good, that's that. Because realistically speaking with how fast tanks generate aggro especially these days, you basically snare things as long as you smack them anyway.
    (1)
    *Job effectiveness will vary depending on player skill

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,452
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Make more bosses vulnerable to the snare, imo.
    (1)

    http://king.canadane.com

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    A Holmgang is a dueling island, yes? Just replace the snare effect with a new effect such that if the WAR leaves a circular 'island' while the effect is active, then the WAR dies in disgrace. That would partially justify the extremely short recast with no true downside.
    (4)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,474
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    5) Bring back old holmgang with its old sets of constraints and identity justifying the low recast. Or what Lyth proposed, it has flavor as well even if really strong. This game needs flavor over all else.
    (0)

  6. #6
    Player
    MrKusabi's Avatar
    Join Date
    Oct 2020
    Posts
    39
    Character
    Malgosia Nejasch
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    A Holmgang is a dueling island, yes? Just replace the snare effect with a new effect such that if the WAR leaves a circular 'island' while the effect is active, then the WAR dies in disgrace. That would partially justify the extremely short recast with no true downside.
    This is a genius idea. Just have it make a puddle at your feet that you can't leave or the effect expires. Maybe have enemies in that puddle get rooted/Heavy for a couple seconds to keep the original gist.
    (1)

  7. #7
    Player
    FunnyCero's Avatar
    Join Date
    Jun 2019
    Posts
    7
    Character
    Eyvin Fyth
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    This is kinda the same as what original Holmgang was. It snared both you and the boss (if applicable, most bosses can't actually be snared for obv reasons).
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,010
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    I also like something like lyths idea. Holmgang needs something to justify its ridiculously low CD
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,885
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    A Holmgang is a dueling island, yes? Just replace the snare effect with a new effect such that if the WAR leaves a circular 'island' while the effect is active, then the WAR dies in disgrace. That would partially justify the extremely short recast with no true downside.
    A homgang isn't the island itself but the practice of an honor duel often held on small islands.
    It still makes thematic sense to create a small box in which the effect applies however, since the dueling area in a holmgang was around 9-12 square foot.
    (1)
    Last edited by Absurdity; 11-15-2024 at 06:59 PM.

  10. #10
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    184
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MikoRemi View Post
    That's just where I use a Holmgang macro to just "/ac "Holmgang" <me>" over and over and over with no issues. I want my save me button to save me after all.

    The snare is a weird holdover from the old days though and wouldn't mind if it was just like my macro version naturally, #1 is just the better option with no complications. It's an invuln, it works good, that's that. Because realistically speaking with how fast tanks generate aggro especially these days, you basically snare things as long as you smack them anyway.
    The problem is that you shouldn't need a macro to activate the ability without the listed problems in the first place. But I feel like this is something that will just be ignored due to the delayed hit detection on Decimate being the only other issue with the job as is.
    (1)

Page 1 of 2 1 2 LastLast