
Originally Posted by
YISUG
if you really a day1 player since arr launch, then you know that x.1 patches have always been uneventful, maybe it's too early to express your opinion on it? i mean you should wait for a youtube video to tell you how you should feel about it
Specifically, I'm curious, so I went back to what every .1 patch in terms of the MSQ:
2.1: The Scions move to Mor Dhona, F'lahminn turns up, we fight Good King Moggle Mog. In retrospect that's actually some pretty big moments, but they hardly felt like show-stopping numbers at the time.
3.1: We first meet Krile and the Warriors of Darkness, without any indication of how important they'd go on to be. This is actually the only .1 patch with no MSQ dungeon; in fact, with the exception of a solo duty 3.1 is entirely 'talk to people'/'wait at a place' objectives, which I have been told are the worst possible things the MSQ could be.
4.1: Dungeon is the Drowned City of Skalla, but the core of the story was the Ala Mhigan summit that ended in the throne room fight with Lakshmi. This one I'll grant is a way bigger deal than I remembered, kind of a lot happened in this one.
5.1: We meet Beq Lugg in the Grand Cosmos, some balls get rolling on both curing tempering and getting the Scions back home; meanwhile, Chai-Nuzz becomes mayor. By itself, this is basically nothing, and honestly all the setup stuff it does do felt kinda inevitable even at the time.
6.1: A map party going to Alzadaal's Legacy accidentally discovers a whole new storyline, doesn't have enough runway to do anything beyond get us to the door. Endwalker was in a different position, setting up for an independent story rather than an epilogue, but even then it's basically a whole lot of laying down track for the future, without having much to do by itself.
.1 patches are almost always a bit of a downbeat; Stormblood's excepted, they're usually setting up the pieces for the patch storyline while not having much space to have a big payoff themselves. Any of them feeling big is usually a retrospective thing; Now we look back at first meeting Krile or the Warriors of Darkness as a big deal, but at the time they were just weird little toots of a fanservice horn. There was no indication they'd be around for two patches, let alone influential several expansions down the line. This is the start of a story; we don't know how big a lot of its individual pieces will become, so obviously if you just take it as what it is and refuse to take into account the future, it's gonna feel a bit unimpressive.
...except that honestly I don't even think 7.1 is boring in that context. Giving it the same treatment as I just gave the others, in spoiler tags for courtesy:
The events of and response to the Alexandrian state funeral lead to the discovery of previously unheard-of horrifying experiments, the identity and history of Gulool Ja's mother (with a conspicuous lack of an ending), and a whole-ass fake imposter Sphene starting up a horrifying suicide cult movement. Also, Koana gets his big personal character development moment. Even granted that we don't know which of these plot points will blow up big and have long-lasting consequences outside of the current storyline, I cannot honestly believe that someone would look at this patch and call it boring. This is actually much denser and more eventful than normal .1 patches, to the point where I genuinely don't think somebody could earnestly play through it and come back calling it boring. Other negative descriptors, sure, I could understand someone honestly coming to them, but not 'boring'.