Results 1 to 3 of 3
  1. #1
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100

    Problamatic and abused abilities still present

    Look, I generally believe that the PvP changes were ok. Some classes lost, some won, and we now have answers to guard. That isn't really what I am focused on here. My complaint is that some of the absolute worst offenders in terms of meta and likely scripters are still around for no good reason.

    * DRK - Salted Earth: This goes without saying that this ability is the crown offender. I cannot actually fathom how the lynchpin of so many terrible combos is allowed to continue.

    * NIN - Ult: Like all instant kills this one feels problematic in its top end. Whether it be simply extremely good play, or more likely 3rd party scripts, this ability allows for endless chains in things like FL and absolute combat control in CC.

    * SAM - Ult: While not as offensive as NIN on the top end, this is another abuse case of scripting and even when not, is simply an extremely frustrating ability. In FL there is basically no way to know if the enemy SAM has it up, and in CC a SAM with this ability can run face first at someone and short of being 100-0 in a chain of CC can threaten an instant kill on numerous people at once. This play pattern is extremely toxic. This is a personal gripe, but I used to play with limited abilities display in PVP, so short of tracking the literal animation on Chiten, there was zero indicator until way too late.

    These three for me have always been pain points in PvP and I was stunned to see not a single one of them reworked.

    I will give them some credit, they got the minion ability from WHM off the list this patch.
    (5)
    Last edited by HyperSMB; 11-14-2024 at 04:51 AM.
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  2. #2
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    644
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I was hoping salted earth would be capped to 5 targets. It still has not happened, So l believe it is time for me to completely Give up hope for frontline and just be there for xp.
    (4)

  3. #3
    Player
    Phylecia's Avatar
    Join Date
    Feb 2022
    Posts
    30
    Character
    Kayin Fenrir
    World
    Faerie
    Main Class
    Botanist Lv 100
    I completely agree, what is the most frustrating to me is that they can take a job that was actually really good, and yes it had some flaws to tweak to improve it a bit, but it was, I'd say 90% solid.

    They scrap it entirely, and replace it with a gimped version of a BLM/SMN. So now it has no identify or uniqueness; it's just the handicapped version of those jobs. There's, now, literally no reason to run in and melee (as a melee job).

    I actually started winning more matches trying to exclusively NOT melee and throw fireballs and time my once a min LB on guards. Super lame and unfun playstyle. I'm not going to say what the job is, anyone whose tasted the nasty rework knows exactly what it is already.

    BUT no one can be bothered to fix the mentioned above stuff, or tweak it at all. Like I've lost count how many posts of people disliking and hating DRK (salt) NIN (LB) SAM (LB) there are literally TONS of them. We're not even gonna tweak it.... like at all...

    NOPE instead we're gonna trash what was a good functioning job that no one asked for any of those changes. AT BEST I've found requested tweaks to like 1 skill maybe two. This is changed SO MUCH that it's literally having deleted the old class and replaced it with a new job and gave it the same name.

    I'll just spell it out, MNK should be in Ranged-DPS; it's not a melee anymore. It has no reason to melee, literally, you're 'reeeeeeeeee'ing your team trying to melee with it and doing your Phantom Rush that they made take, what feels like, an hour to resolve the damage, AND just as extra salt in the wound nerfed ITS AoE.

    I'll ask this, are there ANY other AoEs in PvP that do less damage past the first?? I think this is the first I've seen tbh, correct me if I'm wrong.

    tl;dr
    seriously they need to focus on actual feedback and fix those things--cheese 1 shot LB are not fun and braindead DRK draw in has had it's time, it needs to be less affective so other jobs have a reason to be played, the volume of DRKs in all matches all the time should speak to the fact ya might have it overturned a bit...
    (3)