Quote Originally Posted by LeoBertolaso View Post
This hurts to read because I loved dueling RDM's in CC.
Yep! I love dueling as a RDM because it challenges me to know my opponent's next move and how to gain the upperhand. With the new kit, RDM gains survivability but all the sauce and nuance that goes into their rotation is gone now =C. It just feels like a frontliner cannon.

Quote Originally Posted by LeoBertolaso View Post
They appeal to frontline players who que for exp and dont want to die. Everyone becomes a damage padder, no one has carry potential, no one can one shot, everyone is "happy".
This is exactly how I feel about the new changes to PvP. It's like the devs designed the new kits to fit large scale fights like Frontline (which I LOATHE now after playing CC for so long). They've instead dispersed DPS numbers over skills instead of concentrating them on certain fatal skills like PR and verflare. This really drags out fights which ruins the streamlined gamemode of CC.

Quote Originally Posted by LeoBertolaso View Post
Overall extremely sad, they took the fast fun engaging PvP and made it dull. Don't care if they want to appeal to frontliners who just que for XP, please revert the changes for CC. But they won't.
They killed fast and fun CC for me at least and its one less reason to stay subbed. Maybe some will enjoy it, personally hate it.
Yeah... as much as we the players provide feedback about our woes, I don't think the devs will ever re-implement old CC the way it used to be... at least not 1:1. If they could somehow compromise with having the new system exclusively for Frontline and the old pre 7.1 design for CC, I would totally be on board with it. As of now, I can't bring myself to even queue for casual CC like I used to. You're right, CC is just unfun now which is a shame because PvP is one of my favorite modes in XIV.