Quote Originally Posted by ovIm View Post
Yoshi-P also said they were done with oversimplifying jobs, and yet here we are.
His words are absolutely worthless at this point. We'd all do well to fully prepare that the "new style of content" supposedly coming in 7.2 will just double down on everything we have come to loathe.
I think you should put less stock into statements taken out of context that are being twisted into a narrative by a third party news article. They haven't "oversimplified" any job recently. There is a big difference between the word "OVERsimplification" and the concept of streamlining. One by definition is taking things too far, one is just making things play smoother and better without being too far. Ability bloat piling up over several expansions has caused this game to feel like a mess to play, and we're at the point where streamlining the way jobs play has become necessary.

Yoshi-p knows how he wants his game to feel, and that's really all that matters. He has access to way more data than any subjective opinion posted on the internet, and a way more broad perspective over the subject than people who prefer it being so complicated that it is offputting for the average player. Let alone the below average player.

I also agree with Keichi in that every job in this game feels incredibly unique, and that's what matters. There is homogenization of utility(a good thing), and then homogenization of identity(a bad thing). We get a lot of homogenization of utility in this game, so every job is completely viable in every situation, but to imply that there is homogenization of identity is just laughable and disingenuous. It has never occurred, and likely will never occur. The jobs are too different for one, but the way they play and feel is all incredibly unique.