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  1. #1
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    276
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    They stated, that they wanted to use 7.... to clean up the classes, what will them look alike a lot. And want than to use 8.... to give the jobs more uniqueness again.

    Mean, you have to wait around 3 years (and even than is it questionable, if they are able to manage it and how that will be looking).
    (0)

  2. #2
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Keichi View Post
    They stated, that they wanted to use 7.... to clean up the classes, what will them look alike a lot. And want than to use 8.... to give the jobs more uniqueness again.

    Mean, you have to wait around 3 years (and even than is it questionable, if they are able to manage it and how that will be looking).
    They stated that they wanted to use 5 to clean up the healers. It's been almost 6 years and they are more homogenized than ever.

    I wouldn't be surprised if they removed Holy's stun next with "since the case time is reduced you can weave a heal now"
    (2)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    276
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Calysto View Post
    They stated that they wanted to use 5 to clean up the healers. It's been almost 6 years and they are more homogenized than ever.

    I wouldn't be surprised if they removed Holy's stun next with "since the case time is reduced you can weave a heal now"
    At last for me are the healer separated enough.
    White mage is a pure healer, who take care, after the dmg happens.
    Scholar is barrier healer, who prefent dmg (is the healer, i like the most).
    Sage is the most offensive one and the mixed child of the first 2. He allows you to adjust you, based on the co-healer (barrier focus, if no scholar is there, and pure healer, if a other barrier healer is there).
    Astro is the only problem child, who is a buff support healer. But had bigger changes over time (didnt tested the current one, he was the one, where i had the biggest problem in DT).
    They are similary, because the heal spells are the ones, everyone needs and make sense (Single heal, stronger heal spells with more cost, HoT, group healing, Esuna, and maybe barriers for tank buster/big aoe). That reduce the room for individuality.

    But yeah, they stated to want to improve individuality to the next expansion. But personaly have i my doubts to. For me, are the classes differently enough.
    (1)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,601
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Keichi View Post
    At last for me are the healer separated enough.
    White mage is a pure healer, who take care, after the dmg happens.
    Scholar is barrier healer, who prefent dmg (is the healer, i like the most).
    Sage is the most offensive one and the mixed child of the first 2. He allows you to adjust you, based on the co-healer (barrier focus, if no scholar is there, and pure healer, if a other barrier healer is there).
    Astro is the only problem child, who is a buff support healer. But had bigger changes over time (didnt tested the current one, he was the one, where i had the biggest problem in DT).
    They are similary, because the heal spells are the ones, everyone needs and make sense (Single heal, stronger heal spells with more cost, HoT, group healing, Esuna, and maybe barriers for tank buster/big aoe). That reduce the room for individuality.

    But yeah, they stated to want to improve individuality to the next expansion. But personaly have i my doubts to. For me, are the classes differently enough.
    This just reads like what the healers are “supposed to be” even when it makes no sense or is pointless

    Like can anyone point to a mechanic in the last like 5 years where people went “damn I sure am glad I had a WHM on my team”

    The 4 healers are basically “WHM”, “WHM but better in every way”, “shield WHM” and “shield WHM but better in every way”
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    276
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    This just reads like what the healers are “supposed to be” even when it makes no sense or is pointless

    Like can anyone point to a mechanic in the last like 5 years where people went “damn I sure am glad I had a WHM on my team”

    The 4 healers are basically “WHM”, “WHM but better in every way”, “shield WHM” and “shield WHM but better in every way”
    There is no direct content where you say "good that whe had that specific class with us". That would exclude other classes and would lead more to situation, like in WoW, where people with specific classes wasnt invited in group content anymore.

    There are only sometimes situation, where it was good, to have a certain class with you. And that happens mostly, when players failing the mechanic ("good that whe had a paladin, who protected and healed the dd, after the other DD and healer died by the boss", "good that whe had a Red mage/summoner with us, who ressurected the healer or other party member, after the healer died/leaved the battle field").
    The only difference should be, how the classes are played. But even that should be only small differences to each other (be it fast meele [monk, ninja, reaper -with his shroud-; Viper] vs agil meele [dragoon, Reaper -like drg for his mobility, and dislike reaper a bit, because his reach feels short-] vs slower, but stronger meele [samurai, who feels slower, has barely any mobility and feels to have a short reach], or differently Flair of caster [classic wizard in Form of blm, using summons as summoner or be a painter] or tank with differently focus [paladin, to protect other vs dark knight, who is doing dmg] or differently stil of healing [remove dmg or prefent dmg]).
    But it should be never happens, that you need a specific class for the specific content (like, that you NEED specific the white mage, because the dmg is so fast, that only he could heal it away).
    (1)

  6. #6
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    739
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Keichi View Post
    They stated, that they wanted to use 7.... to clean up the classes, what will them look alike a lot. And want than to use 8.... to give the jobs more uniqueness again.

    Mean, you have to wait around 3 years (and even than is it questionable, if they are able to manage it and how that will be looking).
    Yoshi-P also said they were done with oversimplifying jobs, and yet here we are.
    His words are absolutely worthless at this point. We'd all do well to fully prepare that the "new style of content" supposedly coming in 7.2 will just double down on everything we have come to loathe.
    (7)

  7. #7
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by ovIm View Post
    Yoshi-P also said they were done with oversimplifying jobs, and yet here we are.
    His words are absolutely worthless at this point. We'd all do well to fully prepare that the "new style of content" supposedly coming in 7.2 will just double down on everything we have come to loathe.
    I think you should put less stock into statements taken out of context that are being twisted into a narrative by a third party news article. They haven't "oversimplified" any job recently. There is a big difference between the word "OVERsimplification" and the concept of streamlining. One by definition is taking things too far, one is just making things play smoother and better without being too far. Ability bloat piling up over several expansions has caused this game to feel like a mess to play, and we're at the point where streamlining the way jobs play has become necessary.

    Yoshi-p knows how he wants his game to feel, and that's really all that matters. He has access to way more data than any subjective opinion posted on the internet, and a way more broad perspective over the subject than people who prefer it being so complicated that it is offputting for the average player. Let alone the below average player.

    I also agree with Keichi in that every job in this game feels incredibly unique, and that's what matters. There is homogenization of utility(a good thing), and then homogenization of identity(a bad thing). We get a lot of homogenization of utility in this game, so every job is completely viable in every situation, but to imply that there is homogenization of identity is just laughable and disingenuous. It has never occurred, and likely will never occur. The jobs are too different for one, but the way they play and feel is all incredibly unique.
    (1)

  8. #8
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    739
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by HikariKurosawa View Post
    I think you should put less stock into statements taken out of context that are being twisted into a narrative by a third party news article. They haven't "oversimplified" any job recently. There is a big difference between the word "OVERsimplification" and the concept of streamlining. One by definition is taking things too far, one is just making things play smoother and better without being too far. Ability bloat piling up over several expansions has caused this game to feel like a mess to play, and we're at the point where streamlining the way jobs play has become necessary.

    Yoshi-p knows how he wants his game to feel, and that's really all that matters. He has access to way more data than any subjective opinion posted on the internet, and a way more broad perspective over the subject than people who prefer it being so complicated that it is offputting for the average player. Let alone the below average player.
    I think you should put less stock into trying to falsely understand statements and look the reality in the eye my guy.

    Yoshi-P says they make jobs too simple, and that DT is not going in that direction. Then, they make jobs even simpler. You can call it "streamlining" all you want, does not erase what it is. Either Yoshi-P is lying or he is not directing the game anymore.
    Or you can keep huffing your copium, you do you.
    (11)

  9. #9
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by ovIm View Post
    I think you should put less stock into trying to falsely understand statements and look the reality in the eye my guy.

    Yoshi-P says they make jobs too simple, and that DT is not going in that direction. Then, they make jobs even simpler. You can call it "streamlining" all you want, does not erase what it is. Either Yoshi-P is lying or he is not directing the game anymore.
    Or you can keep huffing your copium, you do you.
    None of the jobs were made simpler in dawntrail though, they all got added complexity.

    Why would I be huffing copium too, what a weird way of twisting my perspective lol. I love the direction they have been taking the game. I think they should streamline it even further, and they have with 7.1.
    (1)

  10. #10
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    104
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    None of the jobs were made simpler in dawntrail though, they all got added complexity.
    Every single job was either made simpler in Dawntrail, or kept their status quo. Not a single job got any added complexity whatsoever. Some that weren't simplified in 7.0 were given the simplification pass in 7.05 or 7.1. There's also examples like Reaper which were actually just made more clunky by adding a new high potency GCD which doesn't generate gauge. I'm not even sure how that passed testing.

    I don't know how you've somehow convinced yourself that removing mechanics and button presses = "streamlining". There are 14 DPS jobs in FFXIV, and all but 2 could be played, through an entire 10 minute fight, with a single button macro. The only reason they are not is because the game literally doesn't allow for actual cast sequence macros. This also applies to all the tanks as well. You really don't see that as an issue? Outside of movement the player isn't actually a required part of the gameplay equation. And even movement in 99% of fights is completely scripted.

    If you give me your character's current GCD and pick literally any fight I could tell you to 100% accuracy which button you should be pressing at minute 4 second 23. That's atrocious design for a medium built on agency and interaction.
    (10)

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