It took me a day of playing dragoon to realize something was off, and when I noticed it, it really broke me.
More than any other job, dragoon has been like, *the adhd job*, and it's genuinely some of the most fun I've had mastering any class in a video game. Taking away shatterspine dive was okay, because we got two weaves to make up for it, and we got to keep our gap closer. Losing dragon sight was alright... I guess... even if it was cool getting both eyes, and felt good handing out a 5% buff, it was definitely inconvenient.
But losing two weaves for more damage potency? I feel stronger, sure... but I'm having less fun...
This isn't the kind of thing I'd like to shrug off and get used to. I understand that they want the difficulty to come from the fights, but as someone who's already mastered dragoon movement, weaves and rotations over the past few years, this just comes off as a slap to the face, as if they don't trust us to know how to play our favorite jobs.
I can only PRAY that enough people talk about this to get them to do a full revert, damage potency and all, because frankly, I don't care if I'm doing less damage than a bard weaving peloton, dragoon is fun, and this game needs more of that, not less.