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  1. #1
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    747
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90

    7.1 - Jobs, meet sandpaper

    or alternatively - how hopes for the 8.0 job overhaul gets diminished.

    Earlier this year, Yoshi-P gave an interview to Famitsu where he lamented that FFXIV was too stress-free, comparing it to a platformer with no pits to fall into. On a different interview, he also claimed that jobs would should receive more individuality while promising the jobs not to become more simple.

    What I see inthe 7.1 job changes however is the exact opposite of this sentiment. Things like the removal of triple Nastrond, the fact that you can now move during Ten Chi Jin, BLM instant despair, or that as a summoner, you can now not drop your Ifrit combo. (and yet they have not worked on RPRs gauge economy). Despite the producers words, CS3 still works to remove friction from jobs.

    Really makes me wonder if the producer and the development teams actually talk to one another, and what direction this game wants to go for in the future.
    (80)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by ovIm View Post
    the fact that you can now move during Ten Chi Jin
    this is a good change
    (24)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duskane View Post
    this is a good change
    It's not actually.
    (58)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rithy255 View Post
    It's not actually.
    nah it is.
    (22)

  5. #5
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Duskane View Post
    nah it is.
    If you like frictionless gameplay just afk at Limsa.
    (21)

  6. #6
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by GoatOfWar View Post
    If you like frictionless gameplay just afk at Limsa.
    There's a lot more friction in Limsa chats than in combat.
    (5)

  7. #7
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    74
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rithy255 View Post
    It's not actually.
    Care to explain why? People who are complaining about ninja changes clearly have never played ninja, at least not in the raid environment. Yes it is hard to stand still during TCJ and it was too punishing. Even the top ninja players complained about this. Devs removed an annoying mechanic that should’ve never existed and you act like it’s the end of the world, the job is too easy now and lost all its identity… No, it still has ten chi jin combos, it still requires you to press 49 buttons per minute… how is that easier or less unique? Look I want game to be harder, I even made a thread about this, but the old TCJ really was a bad mechanic, too easy to break and too punishing, it even made me stop playing ninja even though I love this job.
    (5)

  8. #8
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    747
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KillaKilala View Post
    Care to explain why?
    I can try to explain, though it is more likely my own perspective and possibly not valid for other players. Also, I have retired from raiding and now mostly play PVP and the occasional dungeon, just to keep that in mind. That being said:

    Having the limitation on TCJ was a form of skill expression. Knowing when you had to stand still to execute your abilities showed some knowledge about the fight and job. Sure it was frustrating when you accidentally moved, but when you did not and executed TCJ perfectly, it actually felt good. Like me improving as a player good. Like if I had just solved a puzzle good. Does that make sense?


    Devs removed an annoying mechanic that should’ve never existed and you act like it’s the end of the world
    Because that is all the devs do, remove mechanics and not substitute them with other mechanics, making classes feel more watered down with each iteration. Viper was not even allowed a month of having some resemblance of gameplay mechanics before that was neutered, and that was a super new job.
    (21)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  9. #9
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    74
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ovIm View Post
    I can try to explain, though it is more likely my own perspective and possibly not valid for other players. Also, I have retired from raiding and now mostly play PVP and the occasional dungeon, just to keep that in mind. That being said:

    Having the limitation on TCJ was a form of skill expression. Knowing when you had to stand still to execute your abilities showed some knowledge about the fight and job. Sure it was frustrating when you accidentally moved, but when you did not and executed TCJ perfectly, it actually felt good. Like me improving as a player good. Like if I had just solved a puzzle good. Does that make sense?




    Because that is all the devs do, remove mechanics and not substitute them with other mechanics, making classes feel more watered down with each iteration. Viper was not even allowed a month of having some resemblance of gameplay mechanics before that was neutered, and that was a super new job.
    I mean I completely agree with your philosophy, but this specific mechanic was actually bad. As I said it was too easy to break, it’s a very fast job and it’s very easy to misclick. The punishment is not just a slight dps loss, but it also misaligns and breaks your whole rotation.
    (11)

  10. #10
    Player
    EchoingPulse's Avatar
    Join Date
    Aug 2024
    Posts
    100
    Character
    Miyoko Hakari
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Duskane View Post
    this is a good change
    And how is this a good change? People struggle with standing still for 5 seconds.
    (28)

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