Damn what a year for FFXIV


Damn what a year for FFXIV
hope is the first step on the road to disappointment


Knowing Blizzard, this feature is either going to become the sole reason that people play the game, or a novelty that is looked at once and never touched again
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist


Guild Wars 2 released housing this year and it basically became the center of the whole game, it's actually a dangerous path to go down if your game is already suffering from content problems. To me this seems like a last ditch effort to squeeze a couple more months or micro transactions out of people, at least in 14 it was an integral part dating way back.
Last edited by Kandraxx; 11-15-2024 at 11:26 PM.

I want it to be absolutely awesome and available for everyone without keeping the threat of demolition if you take a break. Not because I'll play WoW, but simply because SE have to stop BSing the playerbase with talk of data transfer and storage and all this malarky. It's the insanity that is the glamour system taken to a new level.
It's ok, someone on reddit will still tell you that it's the engine or code or something else to use as a scapegoat for a pisspoor excuseI want it to be absolutely awesome and available for everyone without keeping the threat of demolition if you take a break. Not because I'll play WoW, but simply because SE have to stop BSing the playerbase with talk of data transfer and storage and all this malarky. It's the insanity that is the glamour system taken to a new level.
I mean its literally the truth.
This game is built on a engine that has so many limitations and changing that is basically remaking the game.



Meanwhile WoW is built on over a 20 years old engine without much limitations.
In all my years playing WoW, I never really saw anyone bringing up the engine unless it's the same talk as (We need WoW 2 to fix the game direction and start fresh again!)




I think it's more to do with physical limitations than the code. They have all these separate physical machines in racks, as opposed to scalable cloud servers that would probably make it simpler to let them communicate and scale based on need. Instead, they are handling that themselves and all the headaches that come with it. Like how they were making real life models in 1.0 to import into the game while everyone else was using a modeling program on a computer, it makes things needlessly complicated.
I'm not convinced code is a good reason not to do something, but with how they shot down a bunch of UI ideas in the past before implementing them, I feel there may be perceptions that exist of what's impossible that aren't reflected by reality.
The developers themselves brought it up and they actually had a lot of the same issues as FFXIV, according to them.
I remember watching something where they had made personal loot so ingrained that they could no longer go back and they wanted to reverse it, but it was taking a lot of time due to - that's right - spaghetti code. Then I remember seeing a lot of talk of issues that FFXIV also has, like limitations on various things that are challenging to work around.
WoW even has a similar issue adjusting gear for all the races and I think they are using AI for it, while SE demonstrated in a dev panel an automated system of their own but didn't mention if AI was behind it or not.
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