Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 48
  1. #21
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    No, i play melee in like everything. I just have a good group with tank that knows how to hold hate from DPS and i know how to avoid NMs skills.

    If you refresh sanction it's mostly because you wipe and you have 5m cooldown before reentering, as to left standing with subpar weapon, that is why you carry other weapons. Though i personally don't use sergeant weapons, most of my sanction gears are from armors and i do carry other sets in case i died mid-run.

    You cant expect a body that cost 6k seals with crit attack power+120 (triple meld) to not have some cost.
    (3)

  2. #22
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Gridanian Officer's Overcoat has 10 str/dex/piety/int and sanction: 120 Critical Attack power. Easily the best in slot body for dragoons with a crit build for amount of work needed to get it. People can spend 8 mil+ on a double melded Darksteel Haubergeon +1 and still have less critical attack power and 3 less str/piety.

    Gridanian Officer's Cap has 30 HP/MP, 15 Piety, 10 Crit Rate and Sanction: 15 Attack power. Another very good piece of gear for dragoon. You can run AV until you get the Darklight Eyepatch that doesn't have any base stats for dragoon or AV for the Darklight Helm that doesn't have any Crit stats but both of those take a lot more time to get than GC gear.

    Ul'dahn Officer's Overcoat has 10 int/mnd/piety/vit and Sanction: 15 Magic Acc. Probably the best body piece for blm. You can run Hyrstmill and get the Militia Robe for 5 more int/mnd, and while it is not hard content it is very tedious and the 15 magic acc can easily make up for 5 less int when you are bis with all your other gear.

    I could go on but I think I'm making my point quite clear. The Grand Company gear is very close to best in slot for certain jobs and requires far less time investment to obtain. As for keeping Sanction on:

    Primals- On a wipe, just homepoint to your Inn and then return to the aetheryte at the given primal.

    Instances- If you are doing speed runs, the goal is to not die so... If you do die, that is the time for the scroll.

    Nael Van Darnus- He is in a bloody town, run to Adder's Nest if you die.

    Castrum Novuum GC quest- If you die, you probably have to run through the place again so you might as well grab sanction and then return to regroup.

    If you aren't willing to spend 5 minutes to get sanction after a death, then instead spend hours upon hours or millions upon millions getting gear that doesn't require any upkeep.
    (8)

  3. #23
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    If it's a pain in the ass, get a better weapon.

    The weapons are obviously intended as gap bridging weapons. Making them flat out as powerful as the weapons they compete with when sanction is active... would defeat the purpose entirely.
    (0)

  4. #24
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Seargent's Cudgel:
    Magic Accuracy +15
    Refresh -3
    Sanction: Attack Magic Potency +60

    60 o.o! For something that costs only 6500 seals (2-3 hours of caravan).
    Straight out more powerful than Ifrit's.
    More powerful than Mog's (15 less accuracy but 60 more attack! AND you can wear a shield)

    Its overly powerful for how easy it is to obtain. The only way to justify it is the sanction. And as described above:
    Set HP to where your Instance in (i.e., outside of Garuda/Ifrit/Moogle)
    Set HP to your inn.
    When you die: Death teleport (free) to inn. Get sanction. Return to HP (free). All can be done before the re-enter timer is up.

    If you die in a dungeon (AV, CC, DH, etc.) you can carry one scroll with you to re-establish sanction. If you die more than once, then carry a backup-weapon with you and try to consider a strategy where you do not die that often ^^;
    (0)

  5. #25
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    There have been a lot of requests to remove the RA/EX from sanction scrolls in order to carry more than one at a time.

    We mentioned awhile ago that the bonuses received from sanction were designed to be very strong and the concept behind it is that there is the risk for this effect to wear off if you die or when the 3-hour duration expires.

    If we were to remove the RA/EX from the scrolls, this would enable players to maintain this strong effect forever by holding multiple scrolls or receiving them from others. Since this is not our intent for sanction, we do not have any plans to change this.
    I understand where the dev team is coming from with this, but, its not hard to just tele to get it again. Sanction has just turned into an annoyance. For example, instead of just putting an npc at a camp, we have to go through 2 loading screens to get it or just get the scroll. How is this really a risk or some kind of consequence? It is just annoying.
    (1)
    Last edited by Eliseus; 08-08-2012 at 02:17 PM.

  6. #26
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Rukkiri, I posted this thread in response to your response.. even though you hadn't made it yet! This thread time traveled.

    Quote Originally Posted by Ryans View Post
    Gridanian Officer's Overcoat has 10 str/dex/piety/int and sanction: 120 Critical Attack power. Easily the best in slot body for dragoons with a crit build for amount of work needed to get it. People can spend 8 mil+ on a double melded Darksteel Haubergeon +1 and still have less critical attack power and 3 less str/piety.

    Gridanian Officer's Cap has 30 HP/MP, 15 Piety, 10 Crit Rate and Sanction: 15 Attack power. Another very good piece of gear for dragoon. You can run AV until you get the Darklight Eyepatch that doesn't have any base stats for dragoon or AV for the Darklight Helm that doesn't have any Crit stats but both of those take a lot more time to get than GC gear.

    Ul'dahn Officer's Overcoat has 10 int/mnd/piety/vit and Sanction: 15 Magic Acc. Probably the best body piece for blm. You can run Hyrstmill and get the Militia Robe for 5 more int/mnd, and while it is not hard content it is very tedious and the 15 magic acc can easily make up for 5 less int when you are bis with all your other gear.

    I could go on but I think I'm making my point quite clear. The Grand Company gear is very close to best in slot for certain jobs and requires far less time investment to obtain. As for keeping Sanction on:

    Primals- On a wipe, just homepoint to your Inn and then return to the aetheryte at the given primal.

    Instances- If you are doing speed runs, the goal is to not die so... If you do die, that is the time for the scroll.

    Nael Van Darnus- He is in a bloody town, run to Adder's Nest if you die.

    Castrum Novuum GC quest- If you die, you probably have to run through the place again so you might as well grab sanction and then return to regroup.

    If you aren't willing to spend 5 minutes to get sanction after a death, then instead spend hours upon hours or millions upon millions getting gear that doesn't require any upkeep.
    The gear is good but it's the Sanction bonus that's the question.

    And about your suggestions about teleporting, well...

    Quote Originally Posted by Eliseus View Post
    I understand where the dev team is coming from with this, but, its not hard to just tele to get it again. Sanction has just turned into an annoyance. For example, instead of just putting an npc at a camp, we have to go through 2 loading screens to get it or just get the scroll. How is this really a risk or some kind of consequence? It is just annoying.
    If you always used death warp to get Sanction again.. he's right, it's just an annoyance. Enjoyment -1.
    (0)

  7. #27
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Eliseus View Post
    I understand where the dev team is coming from with this, but, its not hard to just tele to get it again. Sanction has just turned into an annoyance. For example, instead of just putting an npc at a camp, we have to go through 2 loading screens to get it or just get the scroll. How is this really a risk or some kind of consequence? It is just annoying.
    It means if you die but need to keep going (in a dungeon for example) you can NOT get Sanction unlimited number of times. It makes a good deterrant to overnuking-BLMs who think it's okey to just get a quick raise. Not so much now as they will loose sanction.
    (1)

  8. #28
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Eliseus View Post
    How is this really a risk or some kind of consequence? It is just annoying.
    You are totaly right. They need to put a cooldown on how often yiu can get sanction...better yet make it cost anima to get.
    (0)

  9. #29
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eliseus View Post
    I understand where the dev team is coming from with this, but, its not hard to just tele to get it again. Sanction has just turned into an annoyance. For example, instead of just putting an npc at a camp, we have to go through 2 loading screens to get it or just get the scroll. How is this really a risk or some kind of consequence? It is just annoying.
    Careful what you wish for ^^; And allow me to throw caution to the wind.

    The negative really is the loading screens. But to bypass that they would add a cost, be it seals, anima, Gil (though gil is hardly a cost).

    So if we were to decide on a cost so we could have sanction at a camp, what would you all recommend (instead of going back and forth on the annoyance, lets find out what its worth to us for a better location)

    One cost that comes to mind is; The same items we turn in to hamlets we could give to a camp officer for sanction. Now we have a commodity that can be used for many things, but costs us something from what we dont use it on.

    Gridania: throw out a number at 20 supple branches for sanction at a camp.
    Thats less anima you could get, in exchange for sanction.
    Less provisioner points you could get, in exchange for sanction.
    Don't want to spend supple branches for sanction, go to the Headquarters for the freebie.

    Really i was surprised that the sanction at the HQ was free, i had expected to spend seals on it. And in all honesty i wouldn't mind if they changed it to cost seals. Besides manuals and a rez potion here and there gear is about all we have any need to spend Seals on.

    I wouldn't mind a 200-400 seal cost on sanction, the cost on the "remote" sanction scroll, and maybe max the remote scroll stack at 3. (incase of crap luck/lag on a dungeon. Or Coincounter starting off with 3 animal instincts last night! Darn you!)

    Before you blast me for bringing up a base sanction cost. The reason i was surprised is because death return doesnt cost you your 15min return. Seemed like an obvious way to keep the free sanctions going. I want the sanction items to be powerful. I don't mind sanction even costing me seals for it to stay or be more powerful.

    Maybe its the Ex Eve-Online player in me, but i like some risk with my reward! Heck bump that +120 to +150 and make me pay! Shut up and take my money!

    (p.s. Would also keep people hitting the Caravans for more Sanction stuff, which in turn would help Hamlets jump tiers, which in turn would help all the hamleters, which would make out provision items even more worth wild)

    (Make Chocobo Caravans mean more to Hamlets please ^^)
    (1)

  10. #30
    Player
    Lacavi's Avatar
    Join Date
    Oct 2011
    Posts
    33
    Character
    Lacavi Argall
    World
    Balmung
    Main Class
    Marauder Lv 60
    I still don't understand this, at all, personally. Sanction is just another form of Signet in FFXI, under certain conditions, with signet, gear could be much better and replace things much better. (To me, most of the sanction gear is on par with the good Nation gear anyway.)

    You have a ranking system in this game, just like FFXI. Why not make Sanction last based on the rank of the person getting it, and through death? Reward people for actually being able to get/use the items in the first place. Granted, ranking up isn't all that hard, but I'm sure they're going to add more ranks later. Right now I'd put the rank at the equivalent of rank 5 in FFXI, make it last a few hours, and improve it later.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Tags for this Thread