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  1. #1
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Gridanian Officer's Overcoat has 10 str/dex/piety/int and sanction: 120 Critical Attack power. Easily the best in slot body for dragoons with a crit build for amount of work needed to get it. People can spend 8 mil+ on a double melded Darksteel Haubergeon +1 and still have less critical attack power and 3 less str/piety.

    Gridanian Officer's Cap has 30 HP/MP, 15 Piety, 10 Crit Rate and Sanction: 15 Attack power. Another very good piece of gear for dragoon. You can run AV until you get the Darklight Eyepatch that doesn't have any base stats for dragoon or AV for the Darklight Helm that doesn't have any Crit stats but both of those take a lot more time to get than GC gear.

    Ul'dahn Officer's Overcoat has 10 int/mnd/piety/vit and Sanction: 15 Magic Acc. Probably the best body piece for blm. You can run Hyrstmill and get the Militia Robe for 5 more int/mnd, and while it is not hard content it is very tedious and the 15 magic acc can easily make up for 5 less int when you are bis with all your other gear.

    I could go on but I think I'm making my point quite clear. The Grand Company gear is very close to best in slot for certain jobs and requires far less time investment to obtain. As for keeping Sanction on:

    Primals- On a wipe, just homepoint to your Inn and then return to the aetheryte at the given primal.

    Instances- If you are doing speed runs, the goal is to not die so... If you do die, that is the time for the scroll.

    Nael Van Darnus- He is in a bloody town, run to Adder's Nest if you die.

    Castrum Novuum GC quest- If you die, you probably have to run through the place again so you might as well grab sanction and then return to regroup.

    If you aren't willing to spend 5 minutes to get sanction after a death, then instead spend hours upon hours or millions upon millions getting gear that doesn't require any upkeep.
    (8)

  2. #2
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    If it's a pain in the ass, get a better weapon.

    The weapons are obviously intended as gap bridging weapons. Making them flat out as powerful as the weapons they compete with when sanction is active... would defeat the purpose entirely.
    (0)

  3. #3
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Seargent's Cudgel:
    Magic Accuracy +15
    Refresh -3
    Sanction: Attack Magic Potency +60

    60 o.o! For something that costs only 6500 seals (2-3 hours of caravan).
    Straight out more powerful than Ifrit's.
    More powerful than Mog's (15 less accuracy but 60 more attack! AND you can wear a shield)

    Its overly powerful for how easy it is to obtain. The only way to justify it is the sanction. And as described above:
    Set HP to where your Instance in (i.e., outside of Garuda/Ifrit/Moogle)
    Set HP to your inn.
    When you die: Death teleport (free) to inn. Get sanction. Return to HP (free). All can be done before the re-enter timer is up.

    If you die in a dungeon (AV, CC, DH, etc.) you can carry one scroll with you to re-establish sanction. If you die more than once, then carry a backup-weapon with you and try to consider a strategy where you do not die that often ^^;
    (0)

  4. #4
    Player
    Lacavi's Avatar
    Join Date
    Oct 2011
    Posts
    33
    Character
    Lacavi Argall
    World
    Balmung
    Main Class
    Marauder Lv 60
    I still don't understand this, at all, personally. Sanction is just another form of Signet in FFXI, under certain conditions, with signet, gear could be much better and replace things much better. (To me, most of the sanction gear is on par with the good Nation gear anyway.)

    You have a ranking system in this game, just like FFXI. Why not make Sanction last based on the rank of the person getting it, and through death? Reward people for actually being able to get/use the items in the first place. Granted, ranking up isn't all that hard, but I'm sure they're going to add more ranks later. Right now I'd put the rank at the equivalent of rank 5 in FFXI, make it last a few hours, and improve it later.
    (0)

  5. #5
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lacavi View Post
    I still don't understand this, at all, personally. Sanction is just another form of Signet in FFXI, under certain conditions, with signet, gear could be much better and replace things much better. (To me, most of the sanction gear is on par with the good Nation gear anyway.)

    You have a ranking system in this game, just like FFXI. Why not make Sanction last based on the rank of the person getting it, and through death? Reward people for actually being able to get/use the items in the first place. Granted, ranking up isn't all that hard, but I'm sure they're going to add more ranks later. Right now I'd put the rank at the equivalent of rank 5 in FFXI, make it last a few hours, and improve it later.
    Since i'm not familiar with FF11, i guess i should ask Ranking as in, server rank, top 20 to do X thing or kill X things?

    If Sanction gear is kinda slotted as the in-between gear for something you get elsewhere, then its likely the ones at the top wouldn't much need it.

    And those who do, or feel, they have no hope won't bother getting it. So Their seals have less value then those who don't need the gear anyway.

    I think i prefer the current way. Everyone who has seals and buys a Santion gear has a chance at full benefit.
    (0)

  6. #6
    Player
    Lacavi's Avatar
    Join Date
    Oct 2011
    Posts
    33
    Character
    Lacavi Argall
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Viritess View Post
    Since i'm not familiar with FF11, i guess i should ask Ranking as in, server rank, top 20 to do X thing or kill X things?

    If Sanction gear is kinda slotted as the in-between gear for something you get elsewhere, then its likely the ones at the top wouldn't much need it.

    And those who do, or feel, they have no hope won't bother getting it. So Their seals have less value then those who don't need the gear anyway.

    I think i prefer the current way. Everyone who has seals and buys a Santion gear has a chance at full benefit.
    Ranking was actually how far along in the story you were, it was your ranking with your starting city, and was raised by turning in crystals/doing missions. Basically, the same thing a GC is now.
    (0)

  7. #7
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lacavi View Post
    Ranking was actually how far along in the story you were, it was your ranking with your starting city, and was raised by turning in crystals/doing missions. Basically, the same thing a GC is now.
    AH i follow then. Though since we rank up to actually get the sanction gear. I may be missing your point.

    So Sargeant's gear would have a 2 hour timer and LT gear a 3 hour? or 1 death to 2 deaths? Balance wise wouldn't we expect LT gear to be alot closer to a Sargeant's gear stat wise since the bonus would be extra deaths and/or time? And is that preferable?
    (0)

  8. #8
    Player
    Lacavi's Avatar
    Join Date
    Oct 2011
    Posts
    33
    Character
    Lacavi Argall
    World
    Balmung
    Main Class
    Marauder Lv 60
    The way it worked in FFXI, you killed monsters for points (Guild Seals) you bought the gear. The gear you could buy was based on your rank. Some pieces of gear required Signet (Sanction) in order to get all the benefits of it. Signet lasted through death, and the length of it was based on your rank. (One hour at rank 1, 10 at rank 10, or something like that.)

    There is almost no difference between how this works between the games, except that FFXI's system is slightly more in depth with the way that owning a region worked.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Signet gear in FFXI was mostly crap, i dont think its the same situation.
    (2)

  10. #10
    Player
    Lacavi's Avatar
    Join Date
    Oct 2011
    Posts
    33
    Character
    Lacavi Argall
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Chardrizard View Post
    Signet gear in FFXI was mostly crap, i dont think its the same situation.
    There were pieces that were best in slot for a long time based on the signet effect, actually, the same with GC gear. Some of is isn't worth it, some of it is.

    Even then, the argument that they can't do it because Sanction was designed to be strong is still stupid. Signet gave you a lot of benefits, crystals, points for gear, allowed you to take over regions, allowed you to use certain gear effects.

    And then we have sanction, which did the same deal, but doubled food duration, gave regen, etc.
    (0)

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