
Careful what you wish for ^^; And allow me to throw caution to the wind.I understand where the dev team is coming from with this, but, its not hard to just tele to get it again. Sanction has just turned into an annoyance. For example, instead of just putting an npc at a camp, we have to go through 2 loading screens to get it or just get the scroll. How is this really a risk or some kind of consequence? It is just annoying.
The negative really is the loading screens. But to bypass that they would add a cost, be it seals, anima, Gil (though gil is hardly a cost).
So if we were to decide on a cost so we could have sanction at a camp, what would you all recommend (instead of going back and forth on the annoyance, lets find out what its worth to us for a better location)
One cost that comes to mind is; The same items we turn in to hamlets we could give to a camp officer for sanction. Now we have a commodity that can be used for many things, but costs us something from what we dont use it on.
Gridania: throw out a number at 20 supple branches for sanction at a camp.
Thats less anima you could get, in exchange for sanction.
Less provisioner points you could get, in exchange for sanction.
Don't want to spend supple branches for sanction, go to the Headquarters for the freebie.
Really i was surprised that the sanction at the HQ was free, i had expected to spend seals on it. And in all honesty i wouldn't mind if they changed it to cost seals. Besides manuals and a rez potion here and there gear is about all we have any need to spend Seals on.
I wouldn't mind a 200-400 seal cost on sanction, the cost on the "remote" sanction scroll, and maybe max the remote scroll stack at 3. (incase of crap luck/lag on a dungeon. Or Coincounter starting off with 3 animal instincts last night! Darn you!)
Before you blast me for bringing up a base sanction cost. The reason i was surprised is because death return doesnt cost you your 15min return. Seemed like an obvious way to keep the free sanctions going. I want the sanction items to be powerful. I don't mind sanction even costing me seals for it to stay or be more powerful.
Maybe its the Ex Eve-Online player in me, but i like some risk with my reward! Heck bump that +120 to +150 and make me pay! Shut up and take my money!
(p.s. Would also keep people hitting the Caravans for more Sanction stuff, which in turn would help Hamlets jump tiers, which in turn would help all the hamleters, which would make out provision items even more worth wild)
(Make Chocobo Caravans mean more to Hamlets please ^^)


There have been a lot of requests to remove the RA/EX from sanction scrolls in order to carry more than one at a time.
We mentioned awhile ago that the bonuses received from sanction were designed to be very strong and the concept behind it is that there is the risk for this effect to wear off if you die or when the 3-hour duration expires.
If we were to remove the RA/EX from the scrolls, this would enable players to maintain this strong effect forever by holding multiple scrolls or receiving them from others. Since this is not our intent for sanction, we do not have any plans to change this.
the only issue I have with this excuse is that the scrolls are not free, if they where free then I can see this as a viable excuse, keep the exclusive but remove the unique IMO, atm all you are doing is causing an inconvienance of having to go to town to get the buff again.


But that is... The entire COST of having a powerful sanction effect. The inconvenience is SO GREAT that everyone complains, the cost works! You are either good enough to simply not die at all (possible even with melee DD) or you don'g bother with it.the only issue I have with this excuse is that the scrolls are not free, if they where free then I can see this as a viable excuse, keep the exclusive but remove the unique IMO, atm all you are doing is causing an inconvienance of having to go to town to get the buff again.
And if you play for long enough without dieing or returning to town for you to last through both your base 3 hour duration plus another three hours on the scroll... I don't think SE should incentivize you to spend more time than that in the game, it'd be literal unhealthy.


But that is... The entire COST of having a powerful sanction effect. The inconvenience is SO GREAT that everyone complains, the cost works! You are either good enough to simply not die at all (possible even with melee DD) or you don'g bother with it.
And if you play for long enough without dieing or returning to town for you to last through both your base 3 hour duration plus another three hours on the scroll... I don't think SE should incentivize you to spend more time than that in the game, it'd be literal unhealthy.
300 seals per scroll seems like enough of a cost to me it adds up quite a bit, as it is now those that I have talked to forgo even buying it since you can get the buff free by death porting to your inn and then returning to the ayther closest to the event.


The sergeant weapons are on par with primals and obtainable under 2hr of work. That is definition of strong.



Yeah, but for all the seals you'll spend on sanction scrolls with a Sergeant weapon wouldn't you rather save up for a Lieutenant weapon, which are better than primal weapons? Maybe I'm just missing the concept of instant gratification.


Unless you dies alot you dont really spend on sanction scrolls lol



You must not play a melee DPS class then.
Regardless, it still seems like a pain in the ass to me, whoops let me just hold up the entire party because I need to get back to town and refresh sanction, costing time and anima, but mostly time (inb4 anima is worthless thanks to hamlet). Or if you choose not to go refresh Sanction, you're left standing with a sub-par weapon, feeling/beinggimpbeneath your potential.


No, i play melee in like everything. I just have a good group with tank that knows how to hold hate from DPS and i know how to avoid NMs skills.
If you refresh sanction it's mostly because you wipe and you have 5m cooldown before reentering, as to left standing with subpar weapon, that is why you carry other weapons. Though i personally don't use sergeant weapons, most of my sanction gears are from armors and i do carry other sets in case i died mid-run.
You cant expect a body that cost 6k seals with crit attack power+120 (triple meld) to not have some cost.
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