You're guaranteed to die the first time you try it. I don't think anyone would argue that point.Just because they have 1-hit kill moves doesn't mean you're guaranteed to die. The only point you have is that you probably shouldn't use sanction with new content, since you don't know anything about it and you will probably die a lot.
Sanction still has merit for content that you know the strategy for, but is still hard.
So you say, Sanction has merit if you know the strategy. I would add to that, if your party knows the strategy as well. Two big ifs. lol
Yeah, as long as you all know pretty much what you're doing.
I'm not sure I would use my sanction items if I was just learning something and that's why I keep a decent piece of non sanction gear in my inventory to replace it.
For the White Raven fight I just put on other equipment if I die and in-between fights take the 2 minutes and get sanction.
I have to go back to Grid every primal win anyway to get the quest again so if I have died I get sanction again.
The only time it seems to be a bummer is if I get unlucky on a night of speedruns and die. One death I would use a scroll, more than that and I might tele back to town to get sanction... If we are dying that much anyway I will just use a non-sanction item.
In its current state I find the sanction gear to be not worth the investment and risk of loss. So I never use it and as its stands currently will never use it. I dont think Im a bad player, but im certainly not "elite" or perfect. I will die sometimes even on content I know how to run. Sometimes thats due to a PUG, sometimes its due to me just goofing it up, sometimes certain mobs decide to go ape sh*t and screw you over (like when mobs randomly spam a nasty ability).
Id rather just invest in melded gear, and know that I have access too the stats I need at ALL times. Now if its a ballance issue, I still dont see that as being a problem. How about make the scrolls untradable, but stackable. And increase the seal cost to justify the stacking? IDK like maybe 1500 per scroll? Something like that would work and would make it a serious choice. Do you want to have to constantly farm seals to power up your gear, or do you want to invest in multiple melds?
Limsa GC Officer Uniform body is a pretty cool piece for PLD when you have Sanction up.
There have been a lot of requests to remove the RA/EX from sanction scrolls in order to carry more than one at a time.
We mentioned awhile ago that the bonuses received from sanction were designed to be very strong and the concept behind it is that there is the risk for this effect to wear off if you die or when the 3-hour duration expires.
If we were to remove the RA/EX from the scrolls, this would enable players to maintain this strong effect forever by holding multiple scrolls or receiving them from others. Since this is not our intent for sanction, we do not have any plans to change this.
Bethany "Rukkirii" Stout - Community Team
Well the problem is is that the sanction effects aren't all that strong. Even with sanction, the petty officer GC weapons get trumped by the Second Lieutenant weapons. I'd be all for it if sanction actually made gear heavily overpowered until you died, but as it stands now, I haven't seen a sanction piece that due to sanction is better than an alternative. On par, maybe, but not "outstanding."There have been a lot of requests to remove the RA/EX from sanction scrolls in order to carry more than one at a time.
We mentioned awhile ago that the bonuses received from sanction were designed to be very strong and the concept behind it is that there is the risk for this effect to wear off if you die or when the 3-hour duration expires.
If we were to remove the RA/EX from the scrolls, this would enable players to maintain this strong effect forever by holding multiple scrolls or receiving them from others. Since this is not our intent for sanction, we do not have any plans to change this.
I understand where the dev team is coming from with this, but, its not hard to just tele to get it again. Sanction has just turned into an annoyance. For example, instead of just putting an npc at a camp, we have to go through 2 loading screens to get it or just get the scroll. How is this really a risk or some kind of consequence? It is just annoying.There have been a lot of requests to remove the RA/EX from sanction scrolls in order to carry more than one at a time.
We mentioned awhile ago that the bonuses received from sanction were designed to be very strong and the concept behind it is that there is the risk for this effect to wear off if you die or when the 3-hour duration expires.
If we were to remove the RA/EX from the scrolls, this would enable players to maintain this strong effect forever by holding multiple scrolls or receiving them from others. Since this is not our intent for sanction, we do not have any plans to change this.
Last edited by Eliseus; 08-08-2012 at 02:17 PM.
Rukkiri, I posted this thread in response to your response.. even though you hadn't made it yet! This thread time traveled.
The gear is good but it's the Sanction bonus that's the question.Gridanian Officer's Overcoat has 10 str/dex/piety/int and sanction: 120 Critical Attack power. Easily the best in slot body for dragoons with a crit build for amount of work needed to get it. People can spend 8 mil+ on a double melded Darksteel Haubergeon +1 and still have less critical attack power and 3 less str/piety.
Gridanian Officer's Cap has 30 HP/MP, 15 Piety, 10 Crit Rate and Sanction: 15 Attack power. Another very good piece of gear for dragoon. You can run AV until you get the Darklight Eyepatch that doesn't have any base stats for dragoon or AV for the Darklight Helm that doesn't have any Crit stats but both of those take a lot more time to get than GC gear.
Ul'dahn Officer's Overcoat has 10 int/mnd/piety/vit and Sanction: 15 Magic Acc. Probably the best body piece for blm. You can run Hyrstmill and get the Militia Robe for 5 more int/mnd, and while it is not hard content it is very tedious and the 15 magic acc can easily make up for 5 less int when you are bis with all your other gear.
I could go on but I think I'm making my point quite clear. The Grand Company gear is very close to best in slot for certain jobs and requires far less time investment to obtain. As for keeping Sanction on:
Primals- On a wipe, just homepoint to your Inn and then return to the aetheryte at the given primal.
Instances- If you are doing speed runs, the goal is to not die so... If you do die, that is the time for the scroll.
Nael Van Darnus- He is in a bloody town, run to Adder's Nest if you die.
Castrum Novuum GC quest- If you die, you probably have to run through the place again so you might as well grab sanction and then return to regroup.
If you aren't willing to spend 5 minutes to get sanction after a death, then instead spend hours upon hours or millions upon millions getting gear that doesn't require any upkeep.
And about your suggestions about teleporting, well...
If you always used death warp to get Sanction again.. he's right, it's just an annoyance. Enjoyment -1.I understand where the dev team is coming from with this, but, its not hard to just tele to get it again. Sanction has just turned into an annoyance. For example, instead of just putting an npc at a camp, we have to go through 2 loading screens to get it or just get the scroll. How is this really a risk or some kind of consequence? It is just annoying.
It means if you die but need to keep going (in a dungeon for example) you can NOT get Sanction unlimited number of times. It makes a good deterrant to overnuking-BLMs who think it's okey to just get a quick raise. Not so much now as they will loose sanction.I understand where the dev team is coming from with this, but, its not hard to just tele to get it again. Sanction has just turned into an annoyance. For example, instead of just putting an npc at a camp, we have to go through 2 loading screens to get it or just get the scroll. How is this really a risk or some kind of consequence? It is just annoying.
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