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  1. #41
    Player
    Phylecia's Avatar
    Join Date
    Feb 2022
    Posts
    30
    Character
    Kayin Fenrir
    World
    Faerie
    Main Class
    Botanist Lv 100
    I’d like to call that out too, like if anything I’ve said about these is way off, the posts about:
    Limit Break
    Earth’s Reply
    Thunderclap


    I am open to hear how I’m either wrong or I need to get gud; whatever the point of view is.

    Like I’m open to the idea that the new kit COULD be decent, and it might even work for Crystal Conflict and not Frontlines only.

    But damn… I’ll even throw myself under the bus on this one; I’ve literally marked and target other Monks while I was doing ranked CC, BECAUSE I know their defensive options are so horrible compared to the other jobs, melee especially, and I know the LB isn’t even usable when you have a group of people pounding on you so it’s an easy mark to abuse, because it is not fair, it's not balanced.

    If I played only to win matches, I just wouldn’t be playing MNK at all as it currently is, seriously.

    But I don’t play ONLY to win, I also play to get better with my job of choice and at the end of the day I just want to have ‘fair’ and ‘balanced’ matches. But at the same time, I would be crazy to not focus on the gimp easy mark in a line-up to quickly turn the fight into a 5v4 because at the end of the day the game is VERY dependent on body count vs body count.

    If there were a PvP 7.1 tier list MNK, especially after losing stun, and all the kit as it is MNK would easily be at a 'D-' in my honest opinion.

    Lastly I wanna say that all my belly-aching about this is from a place of:
    I did enjoy MNK very much before, and just want back what I had taken away from me.
    I believe the squeaky-wheel gets the grease, so if no one says anything how can anything get fixed or made better.

    I do want the game to be fun and balanced and I’d like ALL the classes that are having issues to get a fair shake-down, so that we can have good matchups--I want all jobs in an A-tier list or as close as possible; I want no job left behind!

    ESPECIALLY if we're going to have a Ranked Mode, I do often feel like if I choose to do rank and play my MNK that I'm literally making the team I have, have to work harder because I'm imposing a handicap on that group just by playing it.

    So on one hand I'm proud of myself to stick with it and try to master the garbage kit, but I'm also I feel I need to apologize for anyone that ends up in a match with me, on my team, because I know I'm making you have to push even harder than you should have to to make up for this classes short-comings--it doesn't feel like a viable pick at all.
    (1)

  2. #42
    Player
    Mahimahi's Avatar
    Join Date
    Jun 2014
    Posts
    30
    Character
    Maki Aikawa
    World
    Tonberry
    Main Class
    Fisher Lv 100
    I only started PVPing since CC came out. So that was over a year and a half ago? In all that time, Riddle of Earth remained frustrating to use. Especially because that ability is the crucial factor to take advantage of other players trying to focus fire the MNK. But instead of fixing this ability what happened? Riddle of Earth got nerfed from 10s to 8s some time ago.

    For some reason the devs think that MNK is strong and competitive and it's always the job that receives more nerfs and fewer buffs than others. I was watching the CC regionals and I think MNK was picked once and that team ended up losing that match lol.
    (5)

  3. #43
    Player
    Phylecia's Avatar
    Join Date
    Feb 2022
    Posts
    30
    Character
    Kayin Fenrir
    World
    Faerie
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mahimahi View Post
    For some reason the devs think that MNK is strong and competitive and it's always the job that receives more nerfs and fewer buffs than others. I was watching the CC regionals and I think MNK was picked once and that team ended up losing that match lol.
    I completely agree with you. I'd really like the DEVs to look at feedback and fix what people are saying are issues not just make random changes that make no sense and seem to not relate to anything--the changes, often, feel random and untested.
    (4)

  4. #44
    Player
    Vandi's Avatar
    Join Date
    Jun 2024
    Posts
    130
    Character
    Devil'von Panzerfaust
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Riddle of earth needs the same auto trigger treatment as Reaper’s death warrant, Mach’s wildfire. Times up, ability triggers. No reason for them not to have it. The loss of stun is unforgivable (pretending as a drg I’m not happy about it >_> as it’s by far a kill secure.
    (5)
    ‘He who has no expectations will never be disappointed.’

  5. #45
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I’ve only played casual this go round, and the most success I’ve had has been picking off 0 mp guys fleeing with the 4 ranged attacks. This is an absurd niche for a monk of all jobs. It’s also not likely at all to work with remotely competent opponents. Between the snapshot changes, loss of stun, loss of a thunderclap, rising phoenix not buffing meteordrive, enlightenment 2’s snapshot being so late and unpredictable, it feels massively worse than before 7.1. It’s possible some of this is a ping issue as I play on ~180ms but that didn’t impact me nearly as much before.

    Riddle of earth feels bad but it always did so not unexpected. Really sucks when the other team is coordinated enough to stun lock for its duration but good on them for pulling that off with randoms.

    Definitely a job that I’ve gone from being wary about fighting to an “ah whatever, what’s he going to do?”. Maybe that’ll change when the patch is a bit older.
    (2)

  6. #46
    Player
    Mijeme's Avatar
    Join Date
    Feb 2014
    Posts
    86
    Character
    Beastrik Mijeme
    World
    Gilgamesh
    Main Class
    Miner Lv 100
    I hit Diamond with Monk and I can tell you Riddle of Earth + Earth's Reply will not have an auto trigger or have its delay fixed. It went from 10sec in CC release to 7sec mid EW then 8 sec in DT.

    They added the extra second to "make up" for the delay in this "new hit detection".

    We've been complaining about Riddle of Earth for years now begging for an auto trigger [like EVERY other similar ability has ie:Macrocosmos, Hardended Scales] and they make it even worse to where I can't even do the Earth Bomb strat because I just DIEge.

    It has gotten so bad this season to where once an opponent sees you with Riddle of Earth they KNOW to attack you hard because they can depend on you being thrown off by the "Coming Soon" delay of Earth's Reply or CC you if they are smart[but it has always been like that]. On top of that you're forced to use Guard after so you dont die from low HP and the game allows you to receive the HP you accumulated so you cant even follow up with your basic combo that NEEDS to reach [now delayed] Phantom Rush

    I have a feeling we are stuck with nüMonk.
    (3)

  7. #47
    Player
    MeleeMonk's Avatar
    Join Date
    May 2025
    Posts
    2
    Character
    Keyvan R'mor
    World
    Phantom
    Main Class
    Botanist Lv 100

    Remove ranged monks!

    Going to agree and say I'm not entirely happy with recent MNK changes in PvP. My biggest gripe is with ranged monks; those who choose to stay with the group on the back lines and spam the ranged attack. Always easy to spot them at the end on the leaderboard with multiple kills, 0-1 deaths and many assists. A true melee monk is less likely to match their kills and assists, and will definitely have a few deaths, or more. As melee, we have to enter the enemy group and we are first target all thanks to tab button and default keybind for targeting. It's just how melee goes, except for the ranged monk who for the life of me I don't know why they didn't just roll a MCH or BLM.

    To add to this, the monk shouldn't be as feared as it used to be but with ranged monk high stats, it makes us priority target when actually you should be finding the ranged monks and taking them out.

    My other gripe is diminishing returns. Remember, such a thing existed in previous FF games?! Bring them into PvP, or at least FL. Melee get murdered if 10+ enemies have piled down onto them. Why is there a need to allow CC to rotate continuously on us? Can we not have a tiny chance of escape occasionally by the implementation of diminishing returns? With current dynamics, we are 100% screwed once locked into a CC roulette. And then the final insult (and gripe)...... the MCH! If by some miracle (and bad enemy players) you've managed to put up your guard (which is pretty crap) and then start to get away - think again! MCH numbers are swelling in FL and they are there waiting to LB your sorry ass. Lately, there's always at least two waiting to take out the monk - one whilst your guard is up to reduce your health, and the other to put a bullet in your head just as you thought you escaped....... but then remember their LB is 50y!!!

    ::dead::
    (1)

  8. #48
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,039
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MeleeMonk View Post
    Going to agree and say I'm not entirely happy with recent MNK changes in PvP. My biggest gripe is with ranged monks; those who choose to stay with the group on the back lines and spam the ranged attack. Always easy to spot them at the end on the leaderboard with multiple kills, 0-1 deaths and many assists. A true melee monk is less likely to match their kills and assists, and will definitely have a few deaths, or more. As melee, we have to enter the enemy group and we are first target all thanks to tab button and default keybind for targeting. It's just how melee goes, except for the ranged monk who for the life of me I don't know why they didn't just roll a MCH or BLM.
    It is the playstyle and it has nothing to do with Monk's design.
    I refers this playstyle as "Poachers" myself because they primary hide behind teammates, spam AOEs, kill steal, and run away on fight sight their team about to losing.
    Current Monk just offers these Poachers one more option that is all.
    If there is no Monk, you will find these people playing Machinest or Ninja
    (0)

  9. #49
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,039
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Vandi View Post
    Riddle of earth needs the same auto trigger treatment as Reaper’s death warrant, Mach’s wildfire. Times up, ability triggers. No reason for them not to have it. The loss of stun is unforgivable (pretending as a drg I’m not happy about it >_> as it’s by far a kill secure.
    Disagree on Riddle of Earth
    Riddle of Earth heals depend on intake damage in the duration.
    Player should have to be able to control when to use it; part of CD management
    (0)

  10. #50
    Player
    MeleeMonk's Avatar
    Join Date
    May 2025
    Posts
    2
    Character
    Keyvan R'mor
    World
    Phantom
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Divinemights View Post
    It is the playstyle and it has nothing to do with Monk's design.
    I refers this playstyle as "Poachers" myself because they primary hide behind teammates, spam AOEs, kill steal, and run away on fight sight their team about to losing.
    Current Monk just offers these Poachers one more option that is all.
    If there is no Monk, you will find these people playing Machinest or Ninja
    I'm not disagreeing with you, but MNK should not be given any tools to play ranged and come out with decent kills and assists. It's a heavy melee class and should be restored as such.
    (0)

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