The worst part is that you already could be effective as a MNK in frontlines by playing it as a highly mobile assassin of high BH targets first and brawler second. Sure you'd most likely not top the leaderboards in damage dealt, but turning the giggling BH5 AST on autopilot into a sitting duck in the middle of your alliance also helped your team turn the tides. Not to mention being high-risk/reward, and satisfying to land!
Now, with the missing thunderclap charge and the infuriating delay on your knockback pretty much forcing you to
, I'm very worried that their PvE design philosophy of making the jobs kinda effective in kinda the same way is starting to bleed into PvP as well. These changes really don't feel like they're from the same devs who made the EW PvP kits, man...pee in the circles the Dark Knights make like everyone else