I'm not sure if this is the right place to leave feedback on the changes or not, so please bear with me if this is in the wrong category:
As we all know, the new changes for every class has gone live in PVP. Everyone has both good and bad opinions about it. Hit latency seems to have slowed down the game and feels unresponsive and could affect what's happening, please keep this in mind.
My main class, Monk, has lost both its stun and kick ability that used to be crucial to its close-up playstyle. It was snappy, reactive and fun. It made it unique as a brawler/assassin and coordinator in team attacks where you could isolate a specific target and remove it from its group (example, picking out a WHM from a crowd, jumping in, stunning and kicking it back out to your team, jump back out to it and continue fight).
Our stun and kick has instead been replaced with a long-range spammable fire blast and a slower, glitchier wind kick that doesn't seem to work most of the time from my play-tests. This doesn't feel natural or correct for a MNK and feels like now we're supposed to be some sort of diet NIN where we constantly hover away from fights and just throw blasts out. Getting in close feels a bit bad when we only have punches and no reliable kick to create distance or stun to engage/disengage.
I played Monk for years because it was a true melee class that felt snappy and nice to play. It was reactive and it felt like I needed skill to perform fight tactics that were beneficial to my team. Now it feels like I'm supposed to stay out of fights otherwise I have no means of truly brawling 1v1 in a satisfying way.
I understand that my opinion and experiences are my own, but it feels awful to log in one day and see the thing that I enjoyed playing the most in tense fights reduced to a long-ranged gimmick. There are plenty of caster classes for that.
I acknowledge that the thought must have been something along the lines of "Monk can now chase people down easier with this fireball attack barrage" but chasing an enemy has never been an issue with how fast we get our jumps back. When Monk players asked for a long-range option, we generally meant in PvE when a boss is filing its taxes for 5 years out of reach, not PvP where everything is nice and close and punchable (or used to be).
I'm sure there are Monks out there overjoyed with being Goku in Frontlines now, but I personally feel like the thing that I enjoyed the most was stripped away from me without a choice. I'm sure the fireball attack could have simply been an evolving skill of our fire for something else, but the removal of our small stun and instant kick is what really saddened me.