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  1. #30
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Hope for variant sets they'll allow the associated already stored sets to count towards it being complete, particularly nice as they continue to improve it with better UI (formally turning into a log book).

    Also adding look model sharing fuzzy searches / dye and augmented associations once the ui handles more like a log book. So I can easily see visual variations of the same model, dye-able, or SFX'd versions. For example if I put in the dye-able artifact armor the normal artifact might show that you can glamour it but wasn't collected. Having the relic / seasonal achievement defaults to unlocking those steps and looks in the log, etc.

    WoW does something similar with their log book, where if an item shares a model your log book is really just focusing on the model collected (as that is what is first priority to a glamour log, but it will also be able to tell you that technically you didn't collect Y item and just X item, for those who are super into collectibles).

    Dying needs solved of course lol. My thought would be permanent dyes, and glamour plates that can store your dye choices. Prices adjusted for their permanence.

    Long ago I had suggested the crystal library, for even smaller memory loads. Essentially all gear could be compressed into content name HQ and NQ materia, so if you wanted to unlock the gear from say a dungeon with 20 items you would bring it 20 or so materia and it would then unlock the whole set for that space. Furthermore you could extract gear from it by bringing it relevant materia. Functioning as a low memory cost RNGesus safety net (because technically if you wanted the bard bow but only got everything but that, once you unlocked the content you could just fabricate the item through aether synthesis).
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    Last edited by Shougun; 11-20-2024 at 02:30 AM.