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  1. #1
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100

    I WANT MY NASTROND CHARGES BACK RIGHT NOW

    This is absurd, it is utterly unbelieveable.

    It's not even fathomable that this change happened. Awful, genuinely the worst.

    Give us back our Nastrond Charges, if people can't use them all in burst properly, that's a skill issue - we shouldn't be getting punished because some people can't press buttons.
    (38)
    Give me more Keeper of the Moon rep!

  2. #2
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,372
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    This applies to the entire 7.0 DRG dework.
    (16)

  3. #3
    Player
    DourFlower's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Lei Xia
    World
    Goblin
    Main Class
    Ninja Lv 100
    Agreed this is the worst change since removing yet another jump from dragoon
    (11)

  4. #4
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    768
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    DRG needs 3 things.
    1. Fewer oGCDs. While the Nastrond charge change fixes this issue in part, there are much better options to target. Like Mirage Dive. Or Life Surge.
    2. Fewer clunky oGCDs. This is mostly related to combo'd oGCDs. An oGCD that turns into a second oGCD. Doubly so when you cannot fire them back to back. This was, obviously, not fixed. And most of the egregious examples of this came about in DT specifically. The other example being E.G. Jump->Mirage Dive.
    3. Jump man need more jump.

    I'm indifferent on the Nastrond change since it technically makes room for other changes elsewhere. But there's 2 vastly worse oGCDs to also target that are suspiciously ignored. A Nastrond change could happen later, but you don't make it the first choice and then reduce a core piece of kit that has existed since Stormblood because someone put too many new and pointless things onto the class.

    I would be fine bringing Nastrond back to 3 charges if it meant removing life surge and mirage dive. Seriously, screw those abilities. And it would still accomplish a 1.5+ drop in APM as well while reducing burst clutter by the same amount. Does nothing about anything else, but same goal with abilities people probably actually don't care about.
    (3)

  5. #5
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    778
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Taranok View Post
    DRG needs 3 things.
    1. Fewer oGCDs. While the Nastrond charge change fixes this issue in part, there are much better options to target. Like Mirage Dive. Or Life Surge.

    I would be fine bringing Nastrond back to 3 charges if it meant removing life surge and mirage dive. Seriously, screw those abilities.
    No, these are terrible solutions. If you remove all that, the job is skeletal. The only thing they should've done to reduce weaving is reworking Life Surge into a weaponskill.

    No more removals. The kit has to be cohesive and interactive with itself, which is also why Mirage Dive should've given a scale instead of having almost double potency.

    But the main point is that one of DRG's core features is its focus in oGCDs. Removing them to give nothing back, as is the current case, only makes it worse than it already was in 7.0.
    (18)

  6. #6
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Taranok View Post
    DRG needs 3 things.
    1. Fewer oGCDs. While the Nastrond charge change fixes this issue in part, there are much better options to target. Like Mirage Dive. Or Life Surge.
    2. Fewer clunky oGCDs. This is mostly related to combo'd oGCDs. An oGCD that turns into a second oGCD. Doubly so when you cannot fire them back to back. This was, obviously, not fixed. And most of the egregious examples of this came about in DT specifically. The other example being E.G. Jump->Mirage Dive.
    3. Jump man need more jump.

    I'm indifferent on the Nastrond change since it technically makes room for other changes elsewhere. But there's 2 vastly worse oGCDs to also target that are suspiciously ignored. A Nastrond change could happen later, but you don't make it the first choice and then reduce a core piece of kit that has existed since Stormblood because someone put too many new and pointless things onto the class.

    I would be fine bringing Nastrond back to 3 charges if it meant removing life surge and mirage dive. Seriously, screw those abilities. And it would still accomplish a 1.5+ drop in APM as well while reducing burst clutter by the same amount. Does nothing about anything else, but same goal with abilities people probably actually don't care about.
    DRG needs 1 thing and it's less feedback from people like you who dislike its core job identity, which is an abundance of oGCD. Plenty of other melee jobs you can go and play.
    (20)

  7. #7
    Player
    AraliaMerrith's Avatar
    Join Date
    Nov 2023
    Posts
    9
    Character
    Aralia Merrith
    World
    Jenova
    Main Class
    Paladin Lv 97
    Also can we get doom spike at Level 12 please.
    No AOE until 40 is just Thal's Balls.
    (14)

  8. #8
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Taranok is right.
    The class has to many oGcd. And it was stated years ago, that one goal of the drg rework was, to work an the overload of the skills, he has to use in the burst Mode (around 17 skills).
    Reducing Nastrond IS on of the solution. Esspecialy, when the strg is now double (mean, whe use 2 at ones).

    Its even true, that it feels like, something is missing now. Because, its became now a bit relaxing. Maybe, whe could habe 2 charges of Nastrond. Because all other ogcd are 2 phase attacks to (except, if whe count Geirskogul as the phase 1 attack).
    In addition is it now needed to positionate you correctly, to hit the most people with the line attack.

    And, in Theorie have whe now 3 new skill to use.
    The spear throwing skill is now potency 350, after a backflip. What is stronger as Nastrond originaly was.
    In theorie can whe now jump back, throwing the spear and dass than to the enemie again, in the burst Mode.
    I doubt, that this is relatable. But, would be a option now and would include jumps to now.
    (1)

  9. #9
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    778
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    In theorie can whe now jump back, throwing the spear and dass than to the enemie again, in the burst Mode.
    This will only be a thing in level 70 content or earlier.

    Piercing Talon will be a loss regardless at higher levels and especially after acquiring Wyrmwind Thrust. It's just gone from terrible to alright but requiring the use of Elusive Jump to use it is bad.
    (2)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,029
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Taranok View Post
    Fewer clunky oGCDs. This is mostly related to combo'd oGCDs. An oGCD that turns into a second oGCD. Doubly so when you cannot fire them back to back. This was, obviously, not fixed. And most of the egregious examples of this came about in DT specifically. The other example being E.G. Jump->Mirage Dive.
    I mean, it's a neat concept for a job identity, but only if the job were actually built around it. DRG has by far the most of them, but it doesn't do anything mechanically, it's just busywork for... well... busywork's case.

    Which is why the whole design was always so bad, there's just no identity in all the fumbling about with a lance DRGs do. They lack something that makes DRG be, well, a DRG. But then FFXIV as a whole struggles hard with any identity for any of their jobs, seeing how that got shifted into fight design and automatically requires jobs to be heavily homogenized and streamlined.
    (0)

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