Alliance raid idle thought
I wonder if it’s meant as meta commentary on the people who would like the game to be more like ffxi, something the devs clearly oppose
Alliance raid idle thought
I wonder if it’s meant as meta commentary on the people who would like the game to be more like ffxi, something the devs clearly oppose
Busy with work and schoolwork... and slacking off...
MSQ
Good in some places, mediocre in others.
The Alexandrian stuff continues to be more interesting to me. The funeral for Sphene was a nice touch, the Yuweyawata Field Station was an excellent dungeon. I see a lot of Resident Evil comparisons but to me it felt more like something out of The Callisto Protocol (loads of potential, poor execution) with the inhospitable areas outside the lab, the prison cell-like lab rooms, and such. I'm not all that surprised they actually answered the question of who Gulool Ja's mother was; it was one of the biggest questions I had about things, but I didn't think they'd use it to lump more misery on the poor kid. Lord knows he needs some hugs.
(I'm of the mind her soul was transferred into the Killer Rabbit of Yuweyawata and succumbed to the feral nature of the vessel as detailed in the lab notes; there's no other way we could have seen her memories after defeating it but shortly before it expired.)
Really puts even more light on how terrible Zoraal Ja became and how the Arcadion already knows overuse of feral souls has serious degradation problems.
Fake Sphene will be stopped by Living Sphene coming back to guide the people into the future. I'm 99% positive that's who Y'shtola and Shale found in Living Memory in the stinger, anyway. Remember, they said her tiara was a special model regulator... even if the AI Sphene we interacted with throughout 7.0 was a facsimile, it's not inconceivable Preservation found a way to put her in suspended animation and shutting down Living Memory knocked her out of it.
The Koana segment definitely felt like filler, and a problem they should have solved before they even built the train. On top of that it's conveniently solved within its own mini-plot. All the problems of Dawntrail's writing condensed into an hour-ish episode right there, folks!
I swear I'm gonna do Interphos EX someday for the sake of pride...
Alliance Raid
It's an extended XI reference, which we all saw coming. Seeing as I never played that game, all I have to go on about it are tidbits I picked up from Dissidia, Stranger of Paradise, and Wiki article reads so... it's not really holding my attention story-wise.
Fun fights, even if they're incredibly hectic at first blush.
Sareel Ja returning was unexpected. I am not super disappointed by this, as I always wanted to punch him in the throat for being a slimy, smarmy scumbag. Hopefully this can be accomplished before he recreates Promathia or something.
I guess electrope can do anything now, even make sentient, self-aware replicas of people capable of eating (and presumably other things like sleeping and pooping). Just say it can do anything already... Wicked Thunder did say there was no limit to its potential, but now we're getting a little out of hand with it.
Last edited by Cilia; 11-23-2024 at 02:37 PM.
Trpimir Ratyasch's Way Status (7.2 - End)
[ ]LOST [ ]NOT LOST [X]RAGING OVER DEMIATMA RNG
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
Society honored quest
I don't think many had a check in with those bandits on their bingo card. It looks as though Wuk Lamat gave them a pardon off screen soon after the cornation ceremony happened. I do wonder just how old Wawkesa and their crew are of they are able to remember of a time before the Duskwatch and other changes to Shaaloani were implemented to become that fearful of being sent back to the mines to be treated again to extremely harsh labor practices.
Re: the Alliance Raid, I have some thoughts:
In Final Fantasy XI, the Walk of Echoes is a specific area within the extra-dimensional Threshold, where everything the avatar Atomos eats is sent. Atomos is tasked with eating failed futures of Vana'diel. Hence why it's a Walk of "Echoes," since the real Vana'diel still exists somewhere. Sareel Ja even directly refers to the place as "the Walk of Echoes" at one point.
So apparently, when Sareel Ja slipped into the Skydeep Cenote gate after Zoraal Ja, he fell into a space between the shards, saw into the Walk of Echoes, and saw stuff that indicated the existence of a different version of Mamook and Gulool Ja Ja on Vana'diel.
Aside: electrope existing in the space between the shards is an easy thing to buy, since there was a ton of it there at the bottom of the Skydeep Cenote, and as other folks mentioned, the Strayborough Deadwalk in Living Memory was a section of the place lost during an interdimensional fusion experiment, which might have deposited it in this space between the shards.
As Cleretic has been saying, the idea that the universes of Final Fantasy are in a continuum that's separated by these extra-dimensional spaces has been used in Dissidia, Stranger of Paradise, and in several of the FFs themselves to explain when stuff crosses from one game's universe into the other; not all of the FFs share continuity or physics, but they DO all seemingly border on this extra-dimensional space. The Rift Between The Shards (which WoL passes through on the way to the 1st/13th) is one version of this, while the Interdimensional Rift (seen in Omega's simulation, as well as FF5/FF16) is a distinct space. I would posit that the Threshold from 11 is another iteration of the same space.
Which isn't to say that all of these spaces are THE same space. The High Seraph Ultima is supposed to come from an extra-dimensional space, which could mean some iteration of Ivalice, but it's vague enough that it could ACTUALLY be true or be unreliable narration. The incursion of the Seed of Destruction in YorHa: Dark Apocalypse is also characterized as an extra-dimensional push specifically into "a world on the brink of death" like the 1st. I don't want to assert that the extra-dimensional shenanigans necessarily means that NieR is as connected to FF14 as FF13, because that gets REAL silly REAL fast.
All that being said: if Omega is able to tap into the extradimensional space between FFs, that might explain why it was able to create simulacra of stuff from other FF games (namely 5, 6, and 1) rather than those concepts existing somewhere on Etheirys, sight unseen. So the idea that Sareel Ja, with the power of electrope, can create an emulation of Vana'diel for his own purposes isn't too farfetched given what 14's already done in the past.
Lore details from fish descriptions:
Icuvlo's Barter is named for the Pelu god of wealth. I searched Wikipedia and didn't get a result so this seems to be an invented name rather than drawing from myth.
Hwittayoanaan Cichlid gives confirmation that the Boughs of Hwittayoanaan is "the Hhetsarro's open-air burial grounds". It certainly seemed to be, but seems odd there has never been any lore given about it. Perhaps it will be covered during the custom deliveries questline.
Also, the confusion over Zorgor the Boundless being the bridge or the chasm continues, with the Cloudsail entry referring to "the cloud-filled chasm of Zorgor".
Last edited by Iscah; 11-30-2024 at 02:46 PM.
Did the "basically finished" rank-up quest for the Pelupelu travel agency...
What was the point of this whole quest line? At the beginning it felt like it was being set up to deliver large amounts of random worldbuilding details but it just dried up entirely after a couple of quests. After that there were tours going on but we never got to hear anything of it. It also really needs more daily quests, or more variety within the quests at least, instead of handing out all our flyers to the same three people for the fifth time.
Also, Liplu felt entirely interchangeable from all the other Pelupelu we've previously met. And I hated the repeated coin-jangling sound effect, like rubbing it in our faces that it all comes back to making profit for someone, even if every single person in the region is conveniently happy to support it.
Trpimir Ratyasch's Way Status (7.2 - End)
[ ]LOST [ ]NOT LOST [X]RAGING OVER DEMIATMA RNG
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
More than that, it's pointless fluff about how the entire venture is going so well and everybody is happy with it and nobody has any objections, so the only thing left that could have been going for making it interesting was lore delivery and they aren't even doing that.
All I needed was to hear the translated names of the various locations and maybe some explanation of the devs' ideas for the setting framed as tour guide info, but they're not delivering it even in the story-progression quests.
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