In the "final" fight with Zenos if you lose, he says some rival type words and you rise from the dead. I mean that's kinda how one becomes a revenant just someone with a strong enough will decides" No I'm not done yet." and gets back up.
In the "final" fight with Zenos if you lose, he says some rival type words and you rise from the dead. I mean that's kinda how one becomes a revenant just someone with a strong enough will decides" No I'm not done yet." and gets back up.
"When is a mouth not a mouth?"
No, you come back from not-actually-dead in that fight because you're in a space where emotion is stronger than anything thanks to dynamis, and you literally just want to win more than him.
The WoL isn't undead, they're just stubborn.
They were there physically it was kinda like the warp from 40K not saying they are the same just alike. So when the HP bar hit zero and the physical body died the spirit said no?
"When is a mouth not a mouth?"
No.
Depleted HP doesn't = death within the confines of this game's combat to begin with. It just means incapacitation.
It's kinda frusrating how this has literally been the rule for the entire series, and yet for basically the entire series run we see people either ignore or not know it. There's a reason we didn't just give Aerith a Phoenix Down.
Granted, it's not really an explicitly stated rule, you just have to be willing to trust the games when they do things like 'call the on-rez effect Brink of Death, therefore implying that you in fact have not died', or recognize 'White Mages hate necromancy and so logically aren't practicing it themselves'.
And WoL wasn't dead. They got warped back to the Ragnarok and had three skilled healers pouring everything they have into healing them the whole ride home.
In all the final fantasy games I've played none have really stated how it worked. I always liked the theory that Aeirth wasn't as dead as it seemed and was really just paralyzed and died from drowning. But really, they need to change that lore because I would like it not to sound like we lost a Pokémon battle and have to go see nurse joy.
Last edited by innis31; 05-14-2025 at 09:25 PM. Reason: Grammar
"When is a mouth not a mouth?"
So your feeling is that Aerith shouldn't have died from being stabbed, she should have died either because she fell into water as the immediate next thing, or because Cloud put her in water as an impromptu funeral after she got stabbed, depending on when you think she should be drowning? That's an absolutely horrible 'rewrite'.In all the final fantasy games I've played none have really stated how it worked. I always liked the theory that Aeirth wasn't as dead as it seemed and was really just paralyzed and died from drowning. But really, they need to change that lore because I would like it not to sound like we lost a Pokémon battle and have to go see nurse joy.
They don't 'need to change this lore', it has worked fine and worked for functional and compelling stories for over thirty years, in large part because even if people do miss the lore as you did, most people have enough suspension of disbelief to recognize that in a lot of games, 'hit 0 HP' dead is different from dead dead. People usually don't question beyond that, but if they do, they usually find the game's a step ahead of them!
Making it 'actual dead-ness' would also make every single FF party member a necromancer. And just in FFXIV itself, necromancy in multiple forms is a constant narrative subject, and one that's universally treated in the same way: as a bad idea that you shouldn't do, because the dead are dead and you have to move on. It's very much one of the core thematic concerns of the game, and there's a big, clear reason why we don't do it.
You want to throw that away completely, because you don't personally believe in someone getting beaten up so hard they pass out? Because that's what's happening, with a few fudged details for gameplay's sake: healers are field medics, they're peeling you off the ground and patching you up before you bleed out. The fight against Zenos is your character getting up of their own volition despite all that and going 'I didn't hear no bell'.
Last edited by Cleretic; 05-14-2025 at 10:16 PM.
I understand getting stabbed where she did is a pretty quick death I just liked the theory. I also looked more into it and retract my revenant theory. I still say pheonix down is fancy smelling salts.
What about getting K.O'd somewhere with no other people like the Northern crater in ff7?
"When is a mouth not a mouth?"
There's a very dramatic scene in Final Fantasy V where you play a character who hits 0 HP and keep on fighting. Hitting 0 HP in Final Fantasy XV very famously also doesn't kill you, just leaves you staggering until using a tuft of phoenix down or some kinda healing potion.It's kinda frusrating how this has literally been the rule for the entire series, and yet for basically the entire series run we see people either ignore or not know it. There's a reason we didn't just give Aerith a Phoenix Down.
Granted, it's not really an explicitly stated rule, you just have to be willing to trust the games when they do things like 'call the on-rez effect Brink of Death, therefore implying that you in fact have not died', or recognize 'White Mages hate necromancy and so logically aren't practicing it themselves'.
Normally if you get KO'd somewhere alone those tend to be game over scenarios, which, well, aren't "canon" as it were. They're fail states. And yeah, tufts of phoenix down and pinion generally are described as healing someone from being "incapacitated" rather than from death. They're just feathers with some modicum of power of a phoenix, rather than an actual "cure" for death.I understand getting stabbed where she did is a pretty quick death I just liked the theory. I also looked more into it and retract my revenant theory. I still say pheonix down is fancy smelling salts.
What about getting K.O'd somewhere with no other people like the Northern crater in ff7?
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