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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80

    Trans..mogrifi..ca..shun?? or The Art Of Wearing Clothes You Like With Stats You Like

    Amongst the bleak landscape of MMORPGs with churning mill style gear progression wherein treasured items Soon Become Obsolete there is at least one game that has solved this problem, even though it took them 7 years to come up with the solution. For from time to time an individual may form an attachment to certain pieces of what we can refer to as Art Assets!

    For example consider this:



    It looks so cool and yet it is so not cool to wear it In Times of Need.

    So how about a player can visit a certain NPC and apply the stats of an Equivalent Piece of Gear to the appearance of a Beloved Piece of Obtained Gear? And thus preserve the hard work of Final Fantasy XIV's talented artists across many generations of Final Fantasy XIV content whilst assuring much excitement amongst the playerbase as they ruminate their cosmetic ..cosmos!

    Imagine That.

    EDIT: You know, I was just thinking about the reason Yoshi-P doesn't like vanity slots. They want to keep the job identity. Well this actually solves that. Look how lame my dragoon looks "now":



    I much prefer the appearance of the AF. Under this system, I could simply "transfer" the appearance of the AF to the gear in the picture, and fully represent my job identity. Problem solved.
    (58)
    Last edited by Neptune; 08-07-2012 at 08:41 AM.

  2. #2
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I fully agree with and support this idea.
    It's necessary.
    (9)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    .dat mods people.... .dat mods.
    (6)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I'll support this thread, much like I support Buttons' vanity slots thread. Either or, I want control over how I look.
    (10)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I don't support this, how is a cloth armor going to have the same defense as plated armor. Sorry but no. Also there is materia, just stick the materia on it.

    Wait, you can do every fight naked, why do you care about stats? Just wear what you want right now anyways.
    (5)

  6. #6
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Rokien View Post
    I don't support this, how is a cloth armor going to have the same defense as plated armor. Sorry but no. Also there is materia, just stick the materia on it.

    Wait, you can do every fight naked, why do you care about stats? Just wear what you want right now anyways.
    Yeah ... true ... but i don't like a system where say for paladin, there's just one or two decent pieces and the majority of paladins you ever run into will be wearing it. Materia melding helps offset this a little, but not entirely. I don't want to see a paladin taking the most epic boss in a blouse either. ... but the current gear options in battle are a little more limited than they should be.
    (8)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  7. #7
    Player

    Join Date
    May 2012
    Location
    Gridania
    Posts
    13
    Quote Originally Posted by Rokien View Post
    I don't support this, how is a cloth armor going to have the same defense as plated armor. Sorry but no. Also there is materia, just stick the materia on it.

    Wait, you can do every fight naked, why do you care about stats? Just wear what you want right now anyways.
    And who's to say that there would be no restrictions on what can be used as a visual substitute for each class/job? With the proper restrictions, are you still against this being implemented? If so, why?

    The best way to go about this, would in my opinion be what has been previously suggested, "vanity slots". A separate set of slots where you can equip what should be visually shown to yourself and other players. These slots should still bound to the same rules as anything else is, so if your current class/job can't wear said item, then you can't use it as a visual substitute. There are of course a few items in the game that All Classes can wear, but these could either be excluded, or it could be further narrowed down to the type of equipment it is—Cloth like the Yukata's? Then only White Mage, Conjurer, Black Mage and Thaumaturge can equip it.

    There's a number of ways this can be implemented without ruining visual class distinctions completely. And besides, I don't think it should necessarily be doable on our weapons, meaning at the very least, you can tell a players class based on the weapon they carry. All the game would do is take the stats out of one file, ignoring the visual data, and then the visuals are taken out of another, if an item is placed in the "vanity slot".

    PS: Pretty much any online game, has rules about tampering with the local files, and doing file-swaps is likely just going to get you into trouble if they care enough. So no, I would not recommend anyone to do this. If I missed the memo where they state clearly that they allow this, by all means, point those interested in that, in the right direction. But I doubt it's not frowned upon by those in charge of the game. (http://support.na.square-enix.com/ru...seragreement_e)

    Quote Originally Posted by FINAL FANTASY® XIV User Agreement
    2.7 Modifying or Creating Derivative Software. You may not modify or cause to be modified any files that are a part of the Game or Service in any way not expressly authorized by SQUARE ENIX, and may not make any derivative works of the Game.
    Before you defend it by saying it's likely not to be detected, which may be perfectly true, that doesn't mean it's potentially not allowed, and that I don't think that you should go around suggesting for other players to "risk" their accounts. At least back it up with a link to someone with the authority to state that it's allowed, stating so. It wouldn't be out of the question that the game (if not now, at some point) does a checksum on the files to see if they've been tampered with. Plenty of online games do this.
    (2)
    Last edited by Absconditus; 08-06-2012 at 01:48 AM. Reason: Slight text alteration, formatting. Added PS at bottom.

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Absconditus View Post
    PS: Pretty much any online game, has rules about tampering with the local files, and doing file-swaps is likely just going to get you into trouble
    Nobody got banned for .dat mods in XI because for one they don't scan your local client side files. Secondly unless you tampered with files to gain a unfair advantage unless your shouting in town that you .dat mod they didn't care...hell even then they didn't care.

    XI had some sweet cosmetic .dat mods.
    (1)

  9. #9
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jynx View Post
    Nobody got banned for .dat mods in XI because for one they don't scan your local client side files. Secondly unless you tampered with files to gain a unfair advantage unless your shouting in town that you .dat mod they didn't care...hell even then they didn't care.

    XI had some sweet cosmetic .dat mods.
    Indeed they did, I remember someone made an awesome Gabranth judge armor. I tried it out on my PLD and it looked spot on.

    Vanity slots are must in this game, but it has to have restrictions. The same gear rules have to apply "Only if you can wear it." and doesn't count for seasonal items. Yoshida claimed it would give people a hard time telling who is what. I don't get this, last I recall people can tell who you are just looking at your weapon. I think this is a poor excuse to not have the system and he should reconsider this.
    (3)

  10. #10
    Player
    Orophin's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Veronica View Post
    I too want to choose the way my character looks. If you want to be anal, take the Aion rules. Cloth can look like other cloth, leather like other leather, mail like other mail.
    Quote Originally Posted by Raldo View Post
    I'd rather just have vanity slots. I don't want to permanently (or even temporarily) change a piece of gear. Vanity slots just seems easier.
    Whichever is easiest to implement I support. This feature isn't a deal breaker for me by any means but it would be nice to have. The only restrictions I think should be imposed is that Artifact and JSE (maybe CSE?) shouldn't be affected by this. Their original properties shouldn't be able to be altered.
    (0)

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