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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80

    Trans..mogrifi..ca..shun?? or The Art Of Wearing Clothes You Like With Stats You Like

    Amongst the bleak landscape of MMORPGs with churning mill style gear progression wherein treasured items Soon Become Obsolete there is at least one game that has solved this problem, even though it took them 7 years to come up with the solution. For from time to time an individual may form an attachment to certain pieces of what we can refer to as Art Assets!

    For example consider this:



    It looks so cool and yet it is so not cool to wear it In Times of Need.

    So how about a player can visit a certain NPC and apply the stats of an Equivalent Piece of Gear to the appearance of a Beloved Piece of Obtained Gear? And thus preserve the hard work of Final Fantasy XIV's talented artists across many generations of Final Fantasy XIV content whilst assuring much excitement amongst the playerbase as they ruminate their cosmetic ..cosmos!

    Imagine That.

    EDIT: You know, I was just thinking about the reason Yoshi-P doesn't like vanity slots. They want to keep the job identity. Well this actually solves that. Look how lame my dragoon looks "now":



    I much prefer the appearance of the AF. Under this system, I could simply "transfer" the appearance of the AF to the gear in the picture, and fully represent my job identity. Problem solved.
    (58)
    Last edited by Neptune; 08-07-2012 at 08:41 AM.

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