Or doesnt even get cleansed all together. I suggest testing pvp changes before throwing them to live X?D
Or doesnt even get cleansed all together. I suggest testing pvp changes before throwing them to live X?D
2nd this, will sometimes just not cleanse but go on cooldown.
Nothing new. Purify is at the mercy of the server ticks (welp, like anything else xP).
Happened to me a few times already.
This isn't that though, this isn't a server tick issue, it straight up isn't working half the time.
I wonder if something that has a 3s duration is just wildly unreliable when there's so much delay in the system. In FL it's a best borderline useless because if it successfully pops you out of one bind/stun you can't get far enough away in 3s to get out of the next one.
Be funny if the new meta is everyone hiding behind rocks playing ranged.
Still an issue. Seems most prevalent when hit by two or more crowd controls and Purify only removes one.
Honestly probably an issue with the snapshot system--already bad enough when there is a huge discrepancy between what the player sees and what the server thinks in PvE, now imagine it happening twice.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
It feels kinda rough, I've died few times even with pre-casted Purify and on the other side I managed to Miracle people who clearly had their Guard up before I pressed it.
Maybe we're actually playing quantum mechanical PvP, in which classical variables such as position, velocity, and getting smacked in the face are probability distributions.
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