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  1. #1
    Player
    Cyrtip's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    54
    Character
    Cyrtip Norcrest
    World
    Malboro
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by TomsYoungerBro View Post
    I actually applaud SE for the recent changes. Its getting people off the copium that the 8.0 job rework is gonna save this game. With SE about to touch every job, I'm starting to think 8.0 is gonna be the final nail in the coffin.
    Yeah, they're saying the same thing about 8.0 that they were about 7.X, and we already know how well one of those has gone.
    7.0 MNK/BLM, 7.05VPR, 7.1DRG all caused outrage, and for good reason. Every job-modifying patch has had a controversy so far.
    MNK's changes are especially stupid as the job is now less flexible and less forgiving of mistakes (7.0 wrong GCD - Lose 150 to 200p; 6.0 wrong GCD - Lose 46.5 (Unbuffed Snap Punch) to 140p (Demolish falls off, miss 2 DoT ticks)). Even knowing DT potencies are marginally higher than EW potencies, you go from losing 46.5 potency best case to 150. >3x worse. The changes punish casuals harder for mistakes, and on the opposite side of the skill spectrum deleting optimal drift means ubergamers cant flex a 0.5% dps gain anymore. There's nothing to aspire to learn on the job once you've played a handful of hours on it.

    It feels like there's nothing to aspire to learn on any job anymore. Just load boss encounter and get excited to load next boss encounter, since that's seemingly the only half of the combat system the developers care about.

    The beloved dev wants each player to have the ability to "showcase one's own technique or expertise," but says that "we're not in a good situation for that" due to the jobs' "simplicity as it is" right now. Yoshi-P then reveals that the team will remedy this as Dawntrail and its future updates roll out, "working towards a more fulfilling playing experience" in patch 7.2 and beyond: "We will look to the jobs and we will focus on providing more individuality in the jobs."
    In an attempt to curb multiple updates' worth of simplification, Yoshi-P details how Square Enix "will be incorporating various changes" post-Dawntrail, some of which will be "related to the skill rotations."
    Even the 7.2 promise in this article mentions the weasel words "and beyond," so they can hand wave any criticism of 7.2 changes as "We're still working on it." That, and "fulfilling playing experience" is a completely meaningless PR statement, CBU3 can and will interpret that as "any change I, the developer, want to make regardless of feedback" (Like with VPR).
    (8)
    https://tinyurl.com/3hw7jt7w
    "Square Enix 'will be incorporating various changes' post-Dawntrail... come such changes, classes 'will not be more simple.'"

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    757
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Cyrtip View Post
    Yeah, they're saying the same thing about 8.0 that they were about 7.X, and we already know how well one of those has gone.
    I've posted a thread about this very interview when 7.1 dropped. To me, seeing CS3 do the exact opposite of what the producer has announced implies one of two things to me.
    Either, Yoshi-P is so stretched thin that he is not supervising CS3 properly anymore (he did spent a lot of time supervising the mobile port, it seems), so CS3 keeps their Post-EW mantra up because they can/want to/have no idea what else to do...
    Or Yoshi-PR is lying to our faces to keep us subbed for a bit longer so the "new style" (supposedly) 7.2 battle content can win us over. Which you kinda mentioned:

    It feels like there's nothing to aspire to learn on any job anymore. Just load boss encounter and get excited to load next boss encounter, since that's seemingly the only half of the combat system the developers care about.
    I hate how FF14 has become almost nothing but bosses when its about instanced content.
    (11)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,097
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ovIm View Post
    I've posted a thread about this very interview when 7.1 dropped. To me, seeing CS3 do the exact opposite of what the producer has announced implies one of two things to me.
    Either, Yoshi-P is so stretched thin that he is not supervising CS3 properly anymore (he did spent a lot of time supervising the mobile port, it seems), so CS3 keeps their Post-EW mantra up because they can/want to/have no idea what else to do...
    Or Yoshi-PR is lying to our faces to keep us subbed for a bit longer so the "new style" (supposedly) 7.2 battle content can win us over.
    It's also very reminiscent of Blizzard's "We know better than you" attitude that saw ever more ability pruning from Warlords of Draenor onward and we all know how that ended, so it's not exactly inspiring confidence.
    (10)

  4. #4
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    I decided to try the 7.1 DRG because I love torturing myself and as a game tester I was like sure okay I hate on it but i will at least try it-

    I cant believe THATS our lv 100 BURST its so f*cking bad I ain't touching the spear again. I feel bad for new players now a days that will pick up the Lancer when creating a new character and will lvup to lv 100 a job that plays like it was locked at lv70
    (6)